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Can You Get Grass Knot Again in Pokemon Platinum

From Bulbapedia, the customs-driven Pokémon encyclopedia.

If you were looking for either of the Pokémon Trading Card Game expansions sometimes abbreviated as TM, see EX Team Magma vs Team Aqua (TCG) or Triumphant (TCG).


A Technical Machine, or TM for short (Japanese: わざマシン Motility Car), is an item that tin can be used to teach a Pokémon a move.

At the top of the Celadon Mansion in the Kanto region, there is a pamphlet that contains information on TMs and HMs, indicating that Silph Co. are involved in the evolution of TMs.

Appearance

050Diglett.png This section is incomplete.
Delight feel complimentary to edit this department to add missing information and consummate it.
Reason: Missing TM sprites from the games of the core series.

TMs are almost normally depicted every bit discs, only their appearance has varied over time.

In artwork for Pokémon Red and Green, TMs are depicted as a ring that can exist fastened to a Pokémon.

In the TCG, Technical Machines have the advent of minor boxes which a Pokémon's Poké Brawl tin be inserted into. This depiction was also used in The Electric Tale of Pikachu manga, though in that manga, the box was actually a device that had to be separated and the two halves positioned around the Pokémon's head.

Starting in Pokémon FireRed and LeafGreen, TMs are depicted equally compact discs. This delineation was carried over to the Pokémon Mystery Dungeon series.

In Pokémon Origins, TMs and HMs resemble floppy disks.

In Pokémon GO, TMs are depicted every bit digital paper that retracts into a tube.

In the cadre series games

Prior to Generation V, as well equally in Pokémon Brilliant Diamond and Shining Pearl, TMs are single-use items that are consumed after utilize, in contrast to Hidden Machines (HMs) which are not consumed. From Generation 5 onward, TMs are not consumed after use.

Prior to Generation VI, TM moves will too be passed down through breeding if the baby Pokémon tin acquire that TM (such as passing Flamethrower from a father Typhlosion to a infant Torchic). Prior to Generation 5, there were also several Pokémon that could not learn sure TM moves directly from a TM merely could learn them via convenance, such as Vulpix with Energy Ball.

TMs are absent in Pokémon Legends: Arceus, and replaced with a Movement Tutor.

Locations

Main article: Listing of TM and HM locations

TMs can exist establish on the ground or bought at department stores or Game Corners. Some are also given away by Gym Leaders as prizes for defeating them in addition to a Badge.

Changes between generations

Generation I

Generation I includes 50 TMs, with an additional five HMs.

Generation II

Generation II includes 50 TMs, with an additional vii HMs. Many of the TMs differ from Generation I, with most of the newly-introduced TMs teaching newly-introduced moves. In fact, moves contained in all but xiii TMs (that is, all except TM06, TM14, TM15, TM22, TM25, TM26, TM28, TM29, TM32, TM38, TM39, TM42 and TM44) were inverse.

Generation III

Generation 3 includes l TMs, with an additional eight HMs (although only seven are available in Pokémon FireRed and LeafGreen). Many of the TMs differ from previous generations, with some moves that were TMs in Generation I but not Ii once once more being taught by TMs.

TM13, TM24 and TM33 all teach the same moves as in Generation I just different from Generation Two. The following TMs that were changed in Generation Two contain the same moves as so: TM05, TM10, TM11, TM17, TM18, TM19, TM21, TM23, TM27, TM30, TM36, TM37, TM45, TM46 and TM47. Moves taught past all other TMs at present teach Generation Three moves or existing moves that are completely new to existence taught by TMs, such as Safeguard or Flamethrower.

In FireRed, LeafGreen, and Emerald, Move Tutors teach several moves that were TMs in Generation I. In Pokémon Emerald, Movement Tutors also teach several moves that were TMs in Generation II.

Generation 4

Generation IV includes 92 TMs, with an additional viii HMs. Due to the fact that TMs tin can exist transferred from the Generation III games, the first l TMs teach the same moves as in Generation Iii. All of the new TMs teach moves introduced in Generation IV, except TM54, TM58, TM61, TM62, TM64, TM67, TM75, TM80, TM82, TM87 and TM90.

Generation V

Generation V includes 95 TMs, with an boosted vi HMs. Many of them teach different moves to their corresponding TMs in Generation IV. In Pokémon Blackness and White, TM95 was originally intended to be obtainable by using the Lock Capsule, an event item which was intended to be distributed to HeartGold and SoulSilver, and then transferred to Blackness and White via the Relocator. Nonetheless, the Lock Capsule was never distributed, rendering it, and later on TM95, unobtainable in these games. It can be obtained in regular gameplay in Black 2 and White ii.

TMs at present have unlimited uses like HMs, rather than being single-use items. In this generation only, when a Pokémon learns a movement from a TM or HM by overwriting an old one, the new move takes on the electric current PP of the forgotten move, preventing repeated usage of machines for PP restoration. The prices of the purchasable TMs are as well much higher to reflect the fact they can be reused. TMs can no longer exist held (indicating that they can't be traded) or sold.

Generation VI

Generation Vi includes 100 TMs, with an additional v HMs in Pokémon X and Y and 7 HMs in Pokémon Omega Red and Alpha Sapphire. I of the two additional HMs in Pokémon Omega Ruby and Alpha Sapphire—Rock Smash—was a TM in Pokémon 10 and Y; in Pokémon Omega Scarlet and Blastoff Sapphire, TM94—the TM that teaches Rock Smash in Pokémon Ten and Y—instead teaches Hush-hush Power. Most TMs incorporate the same moves that they did in Generation V, with the exceptions of TM19, TM51, TM83, TM88, and (in Pokémon Omega Scarlet and Alpha Sapphire) TM94.

Generation VII

Pokémon Sun, Moon, Ultra Sun, and Ultra Moon include 100 TMs. HMs no longer be, although the former HM moves Wing, Waterfall, and Surf became TMs instead. This is because the overworld uses of the HMs are replaced with the Poké Ride feature. The only TMs that were inverse between Generation 6 and Generation VII are TM01, TM28, TM59, TM67, TM70, TM76, TM94, and TM98.

Pokémon: Let'south Go, Pikachu! and Allow's Go, Eevee! include sixty TMs, with no HMs, every bit they are replaced with Undercover Techniques. Every TM teaches a different motility to what it taught in the Alola games.

Generation VIII

Sword and Shield

In Pokémon Sword and Shield, TMs remain well-nigh identical to how they work in the previous generation, with no HMs and 100 TMs in total. Nonetheless, this generation prompted the inclusion of 100 new Technical Records (known as TRs for brusk), which role every bit single-utilize items similar to how TMs worked prior to Generation V. The moves contained in TRs are all different from TM moves. Different in previous generations, TMs and TRs are numbered starting from 00, not 01; to make up for this, TM100 has been removed.

Bright Diamond and Shining Pearl

In Pokémon Vivid Diamond and Shining Pearl, TMs are single-use again, but different in Diamond and Pearl, Gym Leaders at present give five of the same TM.

Unlike in previous games, TMs stayed the same every bit in Diamond and Pearl, with the exception of:

  • TM10, which now teaches Work Up instead of Hidden Power.
  • TM21, which now teaches Dazzling Gleam instead of Frustration.
  • TM27, which now teaches Low Sweep instead of Return.
  • TM43, which now teaches Volt Switch instead of Hugger-mugger Ability.
  • TM49, which at present teaches Scald instead of Snatch.
  • TM62, which now teaches Bug Buzz instead of Silver Wind.
  • TM63, which now teaches Nasty Plot instead of Embargo.
  • TM78, which now teaches Snarl instead of Captivate.
  • TM83, which now teaches Bulldoze instead of Natural Gift.

The eight HMs from Diamond and Pearl are now TM93 through TM100, in the same order.

List of TMs

Generation I
# Move Type
01 Mega Punch Normal
02 Razor Current of air Normal
03 Swords Trip the light fantastic toe Normal
04 Whirlwind Normal
05 Mega Kick Normal
06 Toxic Poison
07 Horn Drill Normal
08 Torso Slam Normal
09 Take Down Normal
10 Double-Border Normal
eleven BubbleBeam Water
12 Water Gun Water
xiii Ice Beam Ice
fourteen Blizzard Water ice
15 Hyper Beam Normal
16 Pay Day Normal
17 Submission Fighting
18 Counter Fighting
nineteen Seismic Toss Fighting
20 Rage Normal
21 Mega Drain Grass
22 SolarBeam Grass
23 Dragon Rage Dragon
24 Thunderbolt Electric
25 Thunder Electric
26 Earthquake Ground
27 Fissure Basis
28 Dig Ground
29 Psychic Psychic
30 Teleport Psychic
31 Mimic Normal
32 Double Squad Normal
33 Reverberate Psychic
34 Abide Normal
35 Metronome Normal
36 Selfdestruct Normal
37 Egg Bomb Normal
38 Burn down Smash Fire
39 Swift Normal
twoscore Skull Bash Normal
41 Softboiled Normal
42 Dream Eater Psychic
43 Sky Attack Flying
44 Rest Psychic
45 Thunder Wave Electric
46 Psywave Psychic
47 Explosion Normal
48 Rock Slide Rock
49 Tri Attack Normal
50 Substitute Normal
Generation Ii
# Move Type
01 DynamicPunch Fighting
02 Headbutt Normal
03 Curse ???
04 Rollout Rock
05 Roar Normal
06 Toxic Toxicant
07 Zap Cannon Electrical
08 Rock Boom Fighting
09 Psych Up Normal
10 Subconscious Power Normal
11 Sunny Twenty-four hours Fire
12 Sweet Smell Normal
13 Snore Normal
14 Blizzard Ice
fifteen Hyper Beam Normal
16 Icy Air current Ice
17 Protect Normal
18 Rain Dance H2o
xix Giga Drain Grass
xx Suffer Normal
21 Frustration Normal
22 SolarBeam Grass
23 Iron Tail Steel
24 DragonBreath Dragon
25 Thunder Electric
26 Earthquake Ground
27 Return Normal
28 Dig Basis
29 Psychic Psychic
xxx Shadow Ball Ghost
31 Mud-Slap Ground
32 Double Team Normal
33 Ice Punch Ice
34 Swagger Normal
35 Sleep Talk Normal
36 Sludge Bomb Poisonous substance
37 Sandstorm Rock
38 Fire Smash Fire
39 Swift Normal
forty Defense Curl Normal
41 ThunderPunch Electric
42 Dream Eater Psychic
43 Detect Fighting
44 Remainder Psychic
45 Attract Normal
46 Thief Dark
47 Steel Wing Steel
48 Fire Punch Fire
49 Fury Cutter Problems
fifty Nightmare Ghost
Generation III
# Move Type
01 Focus Dial Fighting
02 Dragon Claw Dragon
03 Water Pulse Water
04 At-home Mind Psychic
05 Roar Normal
06 Toxic Toxicant
07 Hail Ice
08 Bulk Up Fighting
09 Bullet Seed Grass
10 Subconscious Power Normal
11 Sunny Day Fire
12 Taunt Dark
13 Ice Beam Ice
14 Blizzard Ice
15 Hyper Beam Normal
16 Light Screen Psychic
17 Protect Normal
xviii Rain Dance Water
19 Giga Drain Grass
xx Safeguard Normal
21 Frustration Normal
22 SolarBeam Grass
23 Iron Tail Steel
24 Thunderbolt Electric
25 Thunder Electric
26 Earthquake Basis
27 Return Normal
28 Dig Ground
29 Psychic Psychic
thirty Shadow Ball Ghost
31 Brick Break Fighting
32 Double Team Normal
33 Reflect Psychic
34 Daze Wave Electric
35 Flamethrower Burn
36 Sludge Bomb Poison
37 Sandstorm Rock
38 Burn Blast Fire
39 Rock Tomb Rock
40 Aerial Ace Flying
41 Torment Dark
42 Facade Normal
43 Undercover Power Normal
44 Rest Psychic
45 Attract Normal
46 Thief Night
47 Steel Wing Steel
48 Skill Swap Psychic
49 Snatch Dark
50 Overheat Burn down
Generation IV
# Move Type Cat.
01 Focus Punch Fighting Physical
02 Dragon Claw Dragon Physical
03 Water Pulse Water Special
04 Calm Mind Psychic Status
05 Roar Normal Status
06 Toxic Toxicant Status
07 Hail Ice Status
08 Bulk Up Fighting Status
09 Bullet Seed Grass Physical
10 Subconscious Power Normal Special
xi Sunny Day Fire Condition
12 Taunt Dark Condition
xiii Ice Beam Ice Special
fourteen Blizzard Water ice Special
15 Hyper Axle Normal Special
16 Light Screen Psychic Status
17 Protect Normal Status
18 Pelting Trip the light fantastic Water Status
19 Giga Drain Grass Special
twenty Safeguard Normal Status
21 Frustration Normal Physical
22 SolarBeam Grass Special
23 Fe Tail Steel Physical
24 Thunderbolt Electric Special
25 Thunder Electrical Special
26 Earthquake Ground Physical
27 Return Normal Physical
28 Dig Ground Physical
29 Psychic Psychic Special
thirty Shadow Ball Ghost Special
31 Brick Break Fighting Physical
32 Double Team Normal Condition
33 Reverberate Psychic Status
34 Shock Wave Electric Special
35 Flamethrower Fire Special
36 Sludge Flop Poison Special
37 Sandstorm Rock Status
38 Fire Blast Fire Special
39 Stone Tomb Rock Concrete
xl Aerial Ace Flight Physical
41 Torment Dark Status
42 Facade Normal Physical
43 Secret Power Normal Physical
44 Rest Psychic Status
45 Attract Normal Condition
46 Thief Dark Physical
47 Steel Wing Steel Concrete
48 Skill Swap Psychic Status
49 Snatch Nighttime Status
fifty Overheat Fire Special
51 Roost Flight Status
52 Focus Boom Fighting Special
53 Energy Ball Grass Special
54 Fake Swipe Normal Physical
55 Brine Water Special
56 Fling Dark Physical
57 Charge Beam Electric Special
58 Endure Normal Condition
59 Dragon Pulse Dragon Special
lx Drain Punch Fighting Physical
61 Will-O-Wisp Burn Status
62 Silver Wind Bug Special
63 Embargo Dark Status
64 Explosion Normal Physical
65 Shadow Hook Ghost Concrete
66 Payback Night Concrete
67 Recycle Normal Status
68 Giga Impact Normal Physical
69 Stone Polish Stone Status
seventy Wink Normal Status
71 Stone Edge Stone Physical
72 Barrage Water ice Physical
73 Thunder Moving ridge Electric Status
74 Gyro Brawl Steel Physical
75 Swords Trip the light fantastic Normal Status
76 Stealth Rock Rock Status
77 Psych Up Normal Status
78 Captivate Normal Status
79 Dark Pulse Night Special
80 Rock Slide Stone Concrete
81 Ten-Scissor Issues Concrete
82 Sleep Talk Normal Status
83 Natural Souvenir Normal Concrete
84 Poison Jab Poisonous substance Concrete
85 Dream Eater Psychic Special
86 Grass Knot Grass Special
87 Swagger Normal Status
88 Pluck Flying Physical
89 U-turn Bug Concrete
90 Substitute Normal Status
91 Flash Cannon Steel Special
92 Trick Room Psychic Status
Generation Five
# Move Type True cat.
01 Hone Claws Dark Status
02 Dragon Hook Dragon Physical
03 Psyshock Psychic Special
04 At-home Heed Psychic Status
05 Roar Normal Status
06 Toxic Poison Status
07 Hail Water ice Status
08 Bulk Upward Fighting Status
09 Venoshock Poison Special
10 Subconscious Power Normal Special
11 Sunny Day Burn Condition
12 Taunt Dark Status
xiii Ice Axle Water ice Special
14 Blizzard Ice Special
xv Hyper Beam Normal Special
sixteen Light Screen Psychic Status
17 Protect Normal Condition
eighteen Pelting Trip the light fantastic toe Water Status
19 Telekinesis Psychic Condition
20 Safeguard Normal Condition
21 Frustration Normal Physical
22 SolarBeam Grass Special
23 Smack Downward Rock Physical
24 Thunderbolt Electric Special
25 Thunder Electric Special
26 Earthquake Ground Physical
27 Return Normal Physical
28 Dig Ground Physical
29 Psychic Psychic Special
30 Shadow Ball Ghost Special
31 Brick Interruption Fighting Concrete
32 Double Squad Normal Condition
33 Reflect Psychic Status
34 Sludge Wave Poison Special
35 Flamethrower Burn down Special
36 Sludge Bomb Poisonous substance Special
37 Sandstorm Rock Status
38 Fire Blast Burn down Special
39 Rock Tomb Stone Physical
40 Aeriform Ace Flying Physical
41 Torment Dark Status
42 Facade Normal Physical
43 Flame Charge Burn down Physical
44 Remainder Psychic Status
45 Attract Normal Condition
46 Thief Dark Physical
47 Low Sweep Fighting Concrete
48 Round Normal Special
49 Echoed Phonation Normal Special
50 Overheat Fire Special
51 Marry Switch Psychic Status
52 Focus Blast Fighting Special
53 Free energy Ball Grass Special
54 False Swipe Normal Physical
55 Scald Water Special
56 Fling Night Physical
57 Charge Beam Electric Special
58 Sky Drop Flying Concrete
59 Incinerate Burn Special
60 Quash Dark Status
61 Volition-O-Wisp Fire Status
62 Acrobatics Flying Concrete
63 Embargo Dark Condition
64 Explosion Normal Physical
65 Shadow Claw Ghost Physical
66 Payback Dark Concrete
67 Retaliate Normal Physical
68 Giga Impact Normal Physical
69 Rock Polish Stone Status
70 Flash Normal Condition
71 Stone Edge Rock Physical
72 Volt Switch Electric Special
73 Thunder Wave Electrical Status
74 Gyro Ball Steel Concrete
75 Swords Dance Normal Status
76 Struggle Issues Bug Special
77 Psych Upwardly Normal Status
78 Bulldoze Ground Physical
79 Frost Breath Water ice Special
80 Rock Slide Rock Physical
81 X-Scissor Bug Physical
82 Dragon Tail Dragon Concrete
83 Work Up Normal Condition
84 Poisonous substance Jab Poison Physical
85 Dream Eater Psychic Special
86 Grass Knot Grass Special
87 Swagger Normal Status
88 Pluck Flying Physical
89 U-plow Bug Physical
90 Substitute Normal Status
91 Flash Cannon Steel Special
92 Trick Room Psychic Status
93 Wild Accuse Electric Physical
94 Stone Smash Fighting Physical
95 Snarl Dark Special
Generation Six
# Move Type Cat.
01 Hone Claws Dark Status
02 Dragon Hook Dragon Physical
03 Psyshock Psychic Special
04 At-home Mind Psychic Condition
05 Roar Normal Condition
06 Toxic Poisonous substance Condition
07 Hail Ice Status
08 Majority Up Fighting Status
09 Venoshock Poisonous substance Special
10 Hidden Power Normal Special
11 Sunny Day Fire Status
12 Taunt Dark Status
xiii Water ice Beam Ice Special
14 Blizzard Ice Special
15 Hyper Beam Normal Special
16 Light Screen Psychic Status
17 Protect Normal Status
18 Rain Dance Water Status
xix Roost Flying Status
xx Safeguard Normal Status
21 Frustration Normal Physical
22 Solar Axle Grass Special
23 Smack Down Rock Concrete
24 Thunderbolt Electric Special
25 Thunder Electric Special
26 Convulsion Ground Concrete
27 Return Normal Concrete
28 Dig Basis Physical
29 Psychic Psychic Special
30 Shadow Brawl Ghost Special
31 Brick Suspension Fighting Concrete
32 Double Team Normal Condition
33 Reflect Psychic Condition
34 Sludge Wave Toxicant Special
35 Flamethrower Fire Special
36 Sludge Flop Poisonous substance Special
37 Sandstorm Rock Status
38 Burn Smash Fire Special
39 Rock Tomb Rock Physical
40 Aerial Ace Flying Physical
41 Torment Dark Status
42 Facade Normal Concrete
43 Flame Charge Burn down Physical
44 Rest Psychic Condition
45 Concenter Normal Status
46 Thief Dark Physical
47 Depression Sweep Fighting Concrete
48 Round Normal Special
49 Echoed Voice Normal Special
50 Overheat Burn Special
51 Steel Wing Steel Physical
52 Focus Blast Fighting Special
53 Energy Brawl Grass Special
54 Imitation Swipe Normal Physical
55 Scald Water Special
56 Fling Night Physical
57 Charge Beam Electric Special
58 Sky Drib Flying Physical
59 Incinerate Burn down Special
60 Quash Dark Status
61 Will-O-Wisp Burn down Status
62 Acrobatics Flying Physical
63 Embargo Dark Status
64 Explosion Normal Physical
65 Shadow Claw Ghost Concrete
66 Payback Nighttime Physical
67 Retaliate Normal Concrete
68 Giga Touch Normal Physical
69 Rock Polish Stone Condition
70 Flash Normal Status
71 Stone Edge Rock Physical
72 Volt Switch Electric Special
73 Thunder Wave Electric Status
74 Gyro Ball Steel Physical
75 Swords Dance Normal Condition
76 Struggle Bug Problems Special
77 Psych Upwards Normal Status
78 Bulldoze Ground Concrete
79 Frost Breath Ice Special
80 Rock Slide Rock Concrete
81 X-Scissor Bug Physical
82 Dragon Tail Dragon Concrete
83 Infestation Bug Special
84 Poison Jab Poison Concrete
85 Dream Eater Psychic Special
86 Grass Knot Grass Special
87 Swagger Normal Status
88 Sleep Talk Normal Condition
89 U-turn Problems Physical
90 Substitute Normal Status
91 Flash Cannon Steel Special
92 Trick Room Psychic Status
93 Wild Charge Electric Physical
94 Stone Smash X Y Fighting Physical
Secret Power OR AS Normal Concrete
95 Snarl Dark Special
96 Nature Power Normal Status
97 Dark Pulse Dark Special
98 Power-Up Punch Fighting Concrete
99 Dazzling Gleam Fairy Special
100 Confide Normal Condition
Sun, Moon, Ultra Lord's day, and Ultra Moon
# Move Type True cat.
01 Work Up Normal Condition
02 Dragon Claw Dragon Physical
03 Psyshock Psychic Special
04 At-home Mind Psychic Status
05 Roar Normal Status
06 Toxic Toxicant Status
07 Hail Ice Status
08 Majority Up Fighting Status
09 Venoshock Poison Special
x Hidden Power Normal Special
eleven Sunny Day Fire Condition
12 Taunt Nighttime Status
13 Water ice Axle Ice Special
14 Blizzard Ice Special
15 Hyper Beam Normal Special
16 Calorie-free Screen Psychic Status
17 Protect Normal Status
xviii Pelting Dance Water Status
nineteen Roost Flying Status
20 Safeguard Normal Status
21 Frustration Normal Physical
22 Solar Beam Grass Special
23 Smack Downward Rock Physical
24 Thunderbolt Electric Special
25 Thunder Electric Special
26 Earthquake Ground Physical
27 Return Normal Physical
28 Leech Life Bug Physical
29 Psychic Psychic Special
30 Shadow Ball Ghost Special
31 Brick Break Fighting Physical
32 Double Team Normal Status
33 Reflect Psychic Status
34 Sludge Moving ridge Poison Special
35 Flamethrower Burn Special
36 Sludge Flop Poison Special
37 Sandstorm Rock Condition
38 Burn Boom Fire Special
39 Rock Tomb Rock Physical
40 Aerial Ace Flying Physical
41 Torment Nighttime Status
42 Facade Normal Concrete
43 Flame Accuse Burn down Physical
44 Rest Psychic Status
45 Attract Normal Status
46 Thief Dark Concrete
47 Low Sweep Fighting Concrete
48 Round Normal Special
49 Echoed Voice Normal Special
l Overheat Burn Special
51 Steel Wing Steel Concrete
52 Focus Nail Fighting Special
53 Energy Ball Grass Special
54 False Swipe Normal Concrete
55 Scald Water Special
56 Fling Dark Physical
57 Accuse Beam Electric Special
58 Heaven Drop Flight Physical
59 Brutal Swing Nighttime Physical
60 Quash Dark Status
61 Volition-O-Wisp Burn Status
62 Acrobatics Flight Concrete
63 Embargo Dark Status
64 Explosion Normal Physical
65 Shadow Claw Ghost Physical
66 Payback Nighttime Physical
67 Smart Strike Steel Physical
68 Giga Affect Normal Physical
69 Rock Smooth Rock Condition
70 Aurora Veil Ice Status
71 Stone Edge Rock Physical
72 Volt Switch Electric Special
73 Thunder Wave Electrical Status
74 Gyro Ball Steel Concrete
75 Swords Trip the light fantastic Normal Status
76 Fly Flying Physical
77 Psych Upwardly Normal Status
78 Bulldoze Ground Physical
79 Frost Jiff Ice Special
eighty Stone Slide Stone Concrete
81 X-Scissor Problems Concrete
82 Dragon Tail Dragon Physical
83 Infestation Bug Special
84 Toxicant Jab Poison Physical
85 Dream Eater Psychic Special
86 Grass Knot Grass Special
87 Swagger Normal Status
88 Slumber Talk Normal Status
89 U-turn Issues Physical
90 Substitute Normal Condition
91 Flash Cannon Steel Special
92 Trick Room Psychic Status
93 Wild Charge Electric Concrete
94 Surf H2o Special
95 Snarl Nighttime Special
96 Nature Power Normal Condition
97 Night Pulse Night Special
98 Waterfall H2o Physical
99 Dazzling Gleam Fairy Special
100 Confide Normal Condition
Allow's Go, Pikachu! and Let'south Go, Eevee!
# Motion Blazon Cat.
01 Headbutt Normal Physical
02 Taunt Dark Status
03 Helping Hand Normal Condition
04 Teleport Psychic Status
05 Remainder Psychic Status
06 Light Screen Psychic Status
07 Protect Normal Status
08 Substitute Normal Status
09 Reflect Psychic Status
10 Dig Ground Physical
11 Will-O-Wisp Burn Status
12 Facade Normal Physical
xiii Brick Interruption Fighting Physical
14 Fly Flight Concrete
15 Seismic Toss Fighting Physical
16 Thunder Wave Electric Status
17 Dragon Tail Dragon Physical
18 U-turn Issues Concrete
19 Iron Tail Steel Physical
20 Night Pulse Dark Special
21 Foul Play Nighttime Physical
22 Rock Slide Rock Physical
23 Thunder Punch Electrical Physical
24 X-Scissor Bug Physical
25 Waterfall Water Concrete
26 Poison Jab Poison Physical
27 Toxic Poisonous substance Condition
28 Tri Attack Normal Special
29 Scald Water Special
xxx Bulk Up Fighting Status
31 Burn down Punch Fire Physical
32 Dazzling Gleam Fairy Special
33 Calm Mind Psychic Status
34 Dragon Pulse Dragon Special
35 Ice Dial Ice Physical
36 Thunderbolt Electric Special
37 Flamethrower Fire Special
38 Thunder Electric Special
39 Outrage Dragon Physical
40 Psychic Psychic Special
41 Earthquake Ground Physical
42 Self-Destruct Normal Concrete
43 Shadow Ball Ghost Special
44 Play Crude Fairy Physical
45 Solar Beam Grass Special
46 Fire Blast Fire Special
47 Surf Water Special
48 Hyper Axle Normal Special
49 Superpower Fighting Physical
50 Roost Flying Condition
51 Blizzard Water ice Special
52 Sludge Bomb Poison Special
53 Mega Bleed Grass Special
54 Flash Cannon Steel Special
55 Water ice Beam Ice Special
56 Stealth Rock Rock Status
57 Pay Day Normal Physical
58 Drill Run Footing Physical
59 Dream Eater Psychic Special
sixty Megahorn Problems Physical
Sword and Shield
# Move Type Cat.
00 Mega Punch Normal Physical
01 Mega Kick Normal Physical
02 Pay Day Normal Concrete
03 Fire Punch Fire Physical
04 Ice Punch Water ice Physical
05 Thunder Punch Electric Physical
06 Fly Flight Concrete
07 Pin Missile Bug Physical
08 Hyper Axle Normal Special
09 Giga Impact Normal Concrete
ten Magical Leaf Grass Special
11 Solar Beam Grass Special
12 Solar Blade Grass Concrete
13 Fire Spin Burn Special
14 Thunder Wave Electric Status
fifteen Dig Ground Physical
sixteen Screech Normal Status
17 Low-cal Screen Psychic Condition
18 Reflect Psychic Status
nineteen Safeguard Normal Status
20 Cocky-Destruct Normal Physical
21 Rest Psychic Status
22 Rock Slide Rock Physical
23 Thief Dark Concrete
24 Snore Normal Special
25 Protect Normal Status
26 Scary Face Normal Status
27 Icy Current of air Ice Special
28 Giga Drain Grass Special
29 Amuse Fairy Status
thirty Steel Wing Steel Concrete
31 Attract Normal Condition
32 Sandstorm Rock Status
33 Rain Trip the light fantastic H2o Status
34 Sunny Solar day Fire Status
35 Hail Ice Status
36 Whirlpool Water Special
37 Beat Up Dark Physical
38 Will-O-Wisp Burn down Condition
39 Facade Normal Physical
forty Swift Normal Special
41 Helping Manus Normal Status
42 Revenge Fighting Physical
43 Brick Break Fighting Physical
44 Imprison Psychic Status
45 Dive Water Physical
46 Conditions Ball Normal Special
47 Fake Tears Dark Status
48 Rock Tomb Rock Physical
49 Sand Tomb Ground Concrete
50 Bullet Seed Grass Concrete
51 Icicle Spear Ice Physical
52 Bounce Flight Physical
53 Mud Shot Ground Special
54 Rock Blast Rock Concrete
55 Alkali Water Special
56 U-turn Bug Physical
57 Payback Dark Physical
58 Assurance Nighttime Physical
59 Fling Dark Physical
sixty Power Swap Psychic Condition
61 Guard Swap Psychic Status
62 Speed Bandy Psychic Status
63 Drain Punch Fighting Physical
64 Barrage Ice Physical
65 Shadow Claw Ghost Concrete
66 Thunder Fang Electric Concrete
67 Ice Fang Ice Physical
68 Burn Fang Fire Concrete
69 Psycho Cutting Psychic Physical
lxx Trick Room Psychic Status
71 Wonder Room Psychic Condition
72 Magic Room Psychic Status
73 Cross Poison Poison Physical
74 Venoshock Poison Special
75 Low Sweep Fighting Physical
76 Round Normal Special
77 Hex Ghost Special
78 Acrobatics Flight Concrete
79 Retaliate Normal Physical
80 Volt Switch Electric Special
81 Drive Ground Physical
82 Electroweb Electric Special
83 Razor Shell Water Physical
84 Tail Slap Normal Concrete
85 Snarl Dark Special
86 Phantom Force Ghost Concrete
87 Draining Kiss Fairy Special
88 Grassy Terrain Grass Status
89 Misty Terrain Fairy Condition
ninety Electric Terrain Electric Status
91 Psychic Terrain Psychic Status
92 Mystical Fire Fire Special
93 Eerie Impulse Electrical Status
94 False Swipe Normal Physical
95 Air Slash Flight Special
96 Smart Strike Steel Concrete
97 Roughshod Swing Nighttime Physical
98 Stomping Tantrum Footing Concrete
99 Breaking Swipe Dragon Concrete
Brilliant Diamond and Shining Pearl
# Motion Type Cat.
01 Focus Punch Fighting Concrete
02 Dragon Hook Dragon Concrete
03 Water Pulse Water Special
04 Calm Listen Psychic Status
05 Roar Normal Status
06 Toxic Poison Status
07 Hail Ice Status
08 Bulk Up Fighting Condition
09 Bullet Seed Grass Physical
10 Piece of work Up Normal Status
eleven Sunny Solar day Fire Condition
12 Taunt Night Status
13 Ice Beam Water ice Special
14 Blizzard Water ice Special
xv Hyper Beam Normal Special
16 Light Screen Psychic Status
17 Protect Normal Status
xviii Rain Dance Water Status
nineteen Giga Drain Grass Special
20 Safeguard Normal Condition
21 Dazzling Gleam Fairy Special
22 Solar Beam Grass Special
23 Iron Tail Steel Physical
24 Thunderbolt Electrical Special
25 Thunder Electric Special
26 Earthquake Ground Concrete
27 Depression Sweep Fighting Physical
28 Dig Basis Physical
29 Psychic Psychic Special
30 Shadow Ball Ghost Special
31 Brick Break Fighting Concrete
32 Double Team Normal Status
33 Reflect Psychic Condition
34 Stupor Wave Electric Special
35 Flamethrower Burn down Special
36 Sludge Bomb Poison Special
37 Sandstorm Rock Status
38 Burn Blast Fire Special
39 Stone Tomb Rock Physical
40 Aerial Ace Flying Physical
41 Torment Dark Condition
42 Facade Normal Concrete
43 Volt Switch Electric Special
44 Balance Psychic Condition
45 Concenter Normal Condition
46 Thief Dark Concrete
47 Steel Wing Steel Physical
48 Skill Swap Psychic Status
49 Scald Water Special
50 Overheat Burn down Special
51 Roost Flying Status
52 Focus Blast Fighting Special
53 Energy Ball Grass Special
54 False Swipe Normal Physical
55 Brine Water Special
56 Fling Dark Physical
57 Charge Beam Electric Special
58 Suffer Normal Condition
59 Dragon Pulse Dragon Special
60 Bleed Punch Fighting Physical
61 Volition-O-Wisp Burn down Condition
62 Problems Buzz Bug Special
63 Nasty Plot Dark Status
64 Explosion Normal Physical
65 Shadow Claw Ghost Physical
66 Payback Nighttime Physical
67 Recycle Normal Status
68 Giga Impact Normal Physical
69 Rock Polish Rock Condition
70 Flash Normal Status
71 Stone Border Rock Concrete
72 Avalanche Ice Concrete
73 Thunder Wave Electrical Status
74 Gyro Ball Steel Physical
75 Swords Dance Normal Condition
76 Stealth Rock Rock Status
77 Psych Upwards Normal Status
78 Snarl Dark Special
79 Dark Pulse Night Special
80 Rock Slide Rock Concrete
81 X-Scissor Problems Concrete
82 Sleep Talk Normal Status
83 Bulldoze Basis Physical
84 Poison Jab Poisonous substance Physical
85 Dream Eater Psychic Special
86 Grass Knot Grass Special
87 Swagger Normal Status
88 Pluck Flying Concrete
89 U-plough Bug Physical
xc Substitute Normal Status
91 Flash Cannon Steel Special
92 Trick Room Psychic Status
93 Cut Normal Concrete
94 Fly Flight Physical
95 Surf Water Special
96 Strength Normal Concrete
97 Defog Flying Condition
98 Rock Nail Fighting Physical
99 Waterfall Water Physical
100 Stone Climb Normal Concrete

Incompatible Pokémon

Although well-nigh Pokémon are able to larn a wide range of TM moves, at that place are 23 Pokémon that cannot learn any move through TM that isn't available to them through other means. Typically, these Pokémon are low in their evolutionary line or rely on a specific set of moves. Starting in Generation VI, several of these Pokémon that were able to learn TM moves by leveling up are at present able to learn the moves through TM as well. Applin can learn only one TM move, Attract.

# Pokémon Type Exceptions
VI VII VIII
010 Caterpie Caterpie Issues TM82 Sw Sh : Electroweb
011 Metapod Metapod Bug TM82 Sw Sh : Electroweb
013 Weedle Weedle Issues Poison
014 Kakuna Kakuna Bug Poison
129 Magikarp Magikarp Water TM52 Sw Sh : Bounce
132 Ditto Ditto Normal
201 Unown Unown Psychic TM10: Hidden Power TM10: Hidden Power
202 Wobbuffet Wobbuffet Psychic TM20: Safeguard TM20: Safeguard TM19 Sw Sh /TM20 BD SP : Safeguard
TM29 Sw Sh : Amuse
235 Smeargle Smeargle Normal * *
265 Wurmple Wurmple Issues
266 Silcoon Silcoon Bug
268 Cascoon Cascoon Bug
360 Wynaut Wynaut Psychic TM20: Safeguard TM20: Safeguard TM19 Sw Sh /TM20 BD SP : Safeguard
TM29 Sw Sh : Charm
374 Beldum Beldum Steel Psychic
401 Kricketot Kricketot Bug TM76: Struggle Bug
412 Burmy Burmy Bug TM10: Subconscious Power
TM17: Protect
TM10: Hidden Ability
TM17: Protect
TM17 BD SP : Protect
415 Combee Combee Bug Flying TM24 Sw Sh : Snore
TM62 BD SP : Bug Buzz
602 Tynamo Tynamo Electric TM57: Charge Axle
TM73: Thunder Moving ridge
TM57: Charge Beam
TM73: Thunder Wave
N/A
664 Scatterbug Scatterbug Bug N/A
665 Spewpa Spewpa Bug TM17: Protect TM17: Protect Northward/A
789 Cosmog Cosmog Psychic N/A
790 Cosmoem Cosmoem Psychic N/A
824 Blipbug Blipbug Problems N/A N/A

Virtually-universal TMs

With few exceptions, all Pokémon who are compatible with TMs can learn the post-obit moves:

Move Generation
I II 3 IV Five 6 VII
SM USUM
Vii
LGPE
Viii
SwSh
VIII
BDSP
Attract 45 45 45 45 45 45 31 45
Abide 34
Captivate 78
Confide 100 100
Curse 03
Double Team 32 32 32 32 32 32 32 32
Double-Edge 10
Endure 20 58 58
Facade 42 42 42 42 42 12 39 42
Frustration 21 21 21 21 21 21
Headbutt * 01
Hidden Power 10 10 x 10 10 10
Mimic 31
Natural Gift 83
Protect 17 17 17 17 17 17 07 25 17
Rage twenty
Rest 44 44 44 44 44 44 44 05 21 44
Return 27 27 27 27 27 27
Round 48 48 48 76
Underground Ability 43 43 94 OR As
Sleep Talk 35 82 88 88 82
Snore thirteen 24
Substitute 50 xc xc ninety 90 08 90
Swagger 34 87 87 87 87 87
Have Down 09
Toxic 06 06 06 06 06 06 06 27 *

TM-exclusive moves

In every generation, there accept been moves exclusively taught by TMs:

Generation I Thunderbolt R B • BubbleBeam • Mega Bleed • Crack • Mimic • Abide
Egg Bomb • Fire Blast • Softboiled • Psywave • Rock Slide • Razor Wind • Toxic
Generation Ii Razor Wind* • Toxic • DynamicPunch • Icy Wind • Iron Tail • DragonBreath • Shadow Ball • Mud-Slap
Sleep Talk • Attract • Thief • Nightmare • Fury Cutter • Rock Nail • Return • Frustration
Generation Iii Return • Frustration • Daze Moving ridge • Facade • Overheat • Secret Power • Skill Swap
Generation IV Overheat D P • Secret Ability • Skill Swap • Stealth Rock • Grass Knot • Drain Punch • Focus Nail
Generation V Focus Smash • Snarl • Frost Breath
Generation Half-dozen Frost Breath X Y • Dazzling Gleam • Infestation
Generation Seven SM USUM Smart Strike • Aurora Veil • Surf
PE Foul Play • Scald
Generation Viii Flash BD SP • Rock Climb BD SP • Focus Blast BD SP • Scald BD SP

Returning moves

Several moves taught by TM in an earlier generation returned equally TMs after after being absent-minded but assigned with a dissimilar TM number.

Motion Generation
I Two III Iv V VI VII
SM USUM
VII
LGPE
VIII
SwSh
Eight
BDSP
Acrobatics 62 62 62 78
Concenter 45 45 45 45 45 45 31 45
Barrage 72 64 72
Brine 55 55 55
Brutal Swing 59 97
Bulldoze 78 78 78 81 83
Bullet Seed 09 09 50 09
Nighttime Pulse 79 97 97 xx 79
Dazzling Gleam 99 99 32 21
Dig 28 28 28 28 28 28 10 xv 28
Dragon Pulse 59 34 59
Drain Punch 60 63 60
Dream Eater 42 42 85 85 85 85 59 85
Suffer 20 58 58
Explosion 47 64 64 64 64 64
False Swipe 54 54 54 54 94 54
Burn Dial 48 31 03
Fling 56 56 56 56 59 56
Giga Drain 19 19 19 28 nineteen
Hail 07 07 07 07 07 35 07
Headbutt 02 01
Ice Beam thirteen thirteen xiii 13 13 13 55 13
Ice Dial 33 35 04
Icy Wind 16 27
Iron Tail 23 23 23 nineteen 23
Low Sweep 47 47 47 75 27
Mega Drain 21 53
Mega Kick 05 01
Mega Punch 01 00
Pay Day xvi 57 02
Payback 66 66 66 66 57 66
Psych Upwards 09 77 77 77 77 77
Pelting Dance 18 xviii eighteen 18 eighteen 18 33 18
Reverberate 33 33 33 33 33 33 09 18 33
Retaliate 67 67 79
Stone Slide 48 80 lxxx fourscore 80 22 80
Rock Blast 08 94 94 X Y 98
Rock Tomb 39 39 39 39 39 48 39
Roost 51 xix 19 22 51
Round 48 48 48 76
Sandstorm 37 37 37 37 37 37 32 37
Scald 55 55 55 29 49
Underground Power 43 43 94 OR AS
Seismic Toss 19 fifteen
Self-Destruct 36 42 20
Shadow Claw 65 65 65 65 65 65
Slumber Talk 35 82 88 88 82
Smart Strike 67 96
Snarl 95 95 95 85 78
Snore 13 24
Stealth Rock 76 56 76
Steel Wing 47 47 47 51 51 30 47
Substitute fifty 90 ninety 90 90 08 90
Sunny Day eleven 11 xi eleven xi 11 34 eleven
Surf 94 47 95
Swagger 34 87 87 87 87 87
Swift 39 39 40
Swords Dance 03 75 75 75 75 75
Teleport 30 04
Thief 46 46 46 46 46 46 23 46
Tri Attack 49 28
Play a joke on Room 92 92 92 92 70 92
Thunderbolt 24 24 24 24 24 24 36 24
Thunder Wave 45 73 73 73 73 16 xiv 73
Venoshock 09 09 09 74
Volt Switch 72 72 72 80 43
Waterfall 98 25 99
Work Up 83 01 ten

In the spin-off series

Pokémon Mystery Dungeon series

In Pokémon Mystery Dungeon: Red Rescue Team and Blueish Rescue Team and Pokémon Mystery Dungeon: Explorers of Time, Darkness and Sky, the TMs for atmospheric condition summoning moves, also equally Double Squad, Rock Tomb and Snatch, do non be, and instead accept been replaced by appropriate Wonder Orbs. Subsequently use, a TM becomes a Used TM; a Used TM tin can be turned back into a usable TM by a Pokémon with the movement Recycle, except for a Used TM of Recycle, which will remain a Used TM permanently. Pokémon tin can larn the aforementioned TMs they tin can learn in the respective core series games, merely Pokémon that cannot acquire TMs in the cadre series games can larn moves via TM if they can besides larn those moves past level upwards.

In Explorers of Fourth dimension, Darkness and Sky, Dive is a TM, even though information technology is not a TM in Generation IV core serial games. Nonetheless, no Pokémon are specifically coded to learn it, and thus the only Pokémon compatible with information technology are those that already learn it past level-upwardly.

In Pokémon Mystery Dungeon: Gates to Infinity, all TMs are infinite use. Special TMs for moves usually learned through a Motility Tutor in the core series games are also present. Wide Slash and Vacuum-Cut are no longer available starting from this game.

In Pokémon Super Mystery Dungeon, there are 2 types of TMs: single-use regular TMs and reusable rainbow-colored TMs. Rainbow-colored TMs tin be purchased from Kecleon shops from sure mail service-game dungeons, and can too be purchased from Kecleon shops in towns after Kecleon has been recruited, which unlocks the "Treasures" section in the shop.

In Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team and Pokémon Mystery Dungeon: Explorers of Time, Darkness, and Sky, there are ii moves that do not announced in the core series games that can but exist learned by TM: Wide Slash and Vacuum-Cut. These moves exercise not appear in subsequent games.

In Explorers of Sky, TMs can be sold to Kecleon for 250 Poké.

Appearance

MDBag TM RTRB Sprite.png MDBag TM TDS Sprite.png MDBag TM WW Sprite.png MDBag TM V Sprite.png MDBag TM VI Sprite.png MDBag Rainbow TM VI Sprite.png
TM sprite from
Cherry and Blueish Rescue Squad
TM sprite from
Explorers series
TM sprite from
Mystery Dungeon (Wiiware)
TM sprite from
Gates to Infinity
TM sprite from
Super Mystery Dungeon
Rainbow TM sprite from
Super Mystery Dungeon
MDBag TM RTDX Sprite.png Unused MDBag Rainbow TM RTDX Sprite.png
TM sprite from
Rescue Squad DX
Rainbow TM sprite (unused) from
Rescue Team DX
MDBag Used TM RTRB Sprite.png MDBag Used TM TDS Sprite.png
Used TM sprite from
Rescue Team serial
Used TM sprite from
Explorers series
MDBag Tutor TM V Sprite.png Unused MDBag Tutor TM VI Sprite.png Unused MDBag Rainbow Tutor TM VI Sprite.png
TM sprite (for tutor moves) from
Gates to Infinity
TM sprite (for tutor moves; unused) from
Super Mystery Dungeon
Rainbow TM sprite (for tutor moves; unused) from
Super Mystery Dungeon
MDBag TM icon RTRB Sprite.png MDBag TM icon TDS Sprite.png
TM icon from
Rescue Squad series
TM icon from
Explorers series
TM PMD GTI.png Tutor TM PMD GTI.png TM PSMD.png Used TM PSMD.png Tutor TM PSMD.png Used Tutor TM PSMD.png
Model of TM from
Gates to Infinity
Model of TM (for tutor moves)
from Gates to Infinity
Model of TM from
Super Mystery Dungeon
Unused model of a
used TM from Super Mystery Dungeon
Unused model of TM
(for tutor moves)
Super Mystery Dungeon
Unused model of used TM
(for tutor moves) from Super Mystery Dungeon
Artwork

Pokémon GO

In Pokémon GO, there are iv kinds of TMs: Fast TMs, Charged TMs, Elite Fast TMs, and Aristocracy Charged TMs. TMs were introduced to Pokémon Become on June 22, 2017, and Aristocracy TMs were introduced on April 24, 2020. All TMs are consumed after one utilise.

Using a Fast or Charged TM on a Pokémon randomly changes its Fast or Charged Attack, respectively, to a unlike move in the Pokémon's current motility pool.

Elite TMs permit players to select the new move that volition be learned, even including legacy and event-exclusive moves, such every bit Community Day moves.

Appearance

In the anime

Main series

Although TMs have non appeared in the anime, they were mentioned once in the Japanese version of Pokémon Mystery Dungeon: Squad Get-Getters Out of the Gate!. While talking with the Kecleon Brothers, Charmander of Squad Become-Getters mentioned TMs amid other things the Kecleon Store was sold out on. This reference was not included in the dub.

Pokémon Origins

TM34 (Abide) appeared in File 1: Ruby-red. Much like in Pokémon Red and Bluish, it was given to Red by Brock as a advantage for defeating him in a Gym battle.

Some other TM, TM28 (Dig), also made a brief appearance in File 2: Cubone, where Red retrieved information technology from a Team Rocket Grunt who had stolen information technology.

In the manga

The Electric Tale of Pikachu

In To Evolve or Not to Evolve, That Is the Question!, Ash used TM31 to teach Mikey'south Eevee Mimic, allowing information technology to win a battle against Sparky's Jolteon and thus let Mikey join the Knights of the Due east Stone.

Pokémon Adventures

Red, Green & Blue chapter

In Wartortle Wars, a fake TM was seen amongst the many fake items sold to Red by Dark-green.

Gilded, Silver & Crystal chapter

In Elekid Incorporated, Silverish mentioned that he had used TM21 to teach his Totodile Frustration in order to capitalize on the fact that he had only merely stolen the Pokémon and information technology hadn't come up to similar him yet.

Omega Ruby & Alpha Sapphire chapter

In Omega Alpha Adventure 10, it was explained that TMs are machines that contain the essence of the motion they teach to a Pokémon. Before this engineering science existed, other items served the same purpose. Such items are the rings Ultima carries on her staff, which incorporate the ultimate moves Frenzy Plant, Boom Fire, and Hydro Cannon, and a scroll held past the Draconids, which contains the move Dragon Ascent.

Sword & Shield chapter

In Toasty!! Battle Confronting Toxapex, Henry revealed he had used a TM for Sunny Twenty-four hours on his Thwackey in training for dealing with Nessa'southward Toxapex during their Gym battle.

In the TCG

An case of a typical Technical Machine card

Principal commodity: Listing of Technical Motorcar cards

In the TCG, Technical Machines are types of Trainer cards that are attached to Pokémon in play. The majority of them tin can simply be fastened to Pokémon of a specific type or those that include an possessor in their proper name. Each card provides an set on that can be used in addition to any attacks featured on the Pokémon it is attached to. In most cases, a actor is required to discard a Technical Machine card at the stop of the turn they played it. Unlike the games, they do not follow any specific numbering.

Trivia

  • 170 different moves have been available as a TM, adding together the TMs from every generation.
  • Gym Leaders who requite out a TM on their defeat typically give out one containing a move of their specialty type. However, in their corresponding first generation of an appearance each, Brock and Falkner do not, giving out TM34 (Bide) (a Normal-type movement) and TM31 (Mud-Slap) (a Ground-type move), respectively. This is rectified in the remakes of their debut games, with Brock giving away TM39 (Stone Tomb) while Falkner's prize is TM51 (Roost). Likewise, Cilan, Chili, and Cress practice not requite out TMs matching their specialty type, instead giving out the Normal-type TM83 (Work Upward), regardless of which of the 3 is battled.
    • Prior to Generation III, TMs given out by the starting region's Gym Leaders teach moves that no Pokémon learns naturally. There is one exception: in Pokémon Yellow, Pikachu learns Thunderbolt in place of Swift.
  • Generation IV is the first generation in which there is at least one TM that teaches a motion of each Pokémon type.
    • Generation I had no TMs for Issues- or Ghost-type moves, Generation II had none for Flying, and Generation Three had none for Bug.
  • Generation VI, Seven, and Eight are tied for the near TMs, with 100, and Generation I, Two, and III are tied for the fewest TMs, with 50.
  • The largest TM increase across generations was from III to IV, adding 42 TMs. The smallest increase was from Iv to V, adding only three.

In other languages

Language Title
Chinese Cantonese 招式學習器 Jīusīk Hohkjaahphei
Mandarin 招式學習器 / 招式学习器 Zhāoshì Xuéxíqì
Denmark Flag.png Danish Teknisk maskin
Teknologisk maskine*
The Netherlands Flag.png Dutch Technische machine*
French Canada Flag.png Canada Automobile technique*
France Flag.png Europe Sheathing Technique (CT)
Germany Flag.png High german Technische Maschine (TM)
Italy Flag.png Italian Macchina Tecnica (MT)
South Korea Flag.png Korean 기술머신 Gisul Motorcar
Portuguese Brazil Flag.png Brazil Máquina Técnica (MT)
Portugal Flag.png Portugal Máquina de Técnica*
Máquina Técnica*
Spain Flag.png Spanish Máquina Técnica (MT)
Sweden Flag.png Swedish Teknisk maskin
Tekniskt fordon*
Thailand Flag.png Thai แมชชีนทักษะ Maetchin Thaksa (TM)
Vietnam Flag.png Vietnamese Máy học chiêu thức

Run into as well

  • HM
  • TR
  • List of Technical Machine cards
  • Move Tutor
  • Listing of TM and HM locations (Mystery Dungeon)

Lists of TM, HM, and TR locations

In the cadre series: Generation I • Generation II • Generation 3 • Generation Iv • Generation Five • Generation VI • Generation Vii • Generation VIII
In spin-off games: Mystery Dungeon serial

Pokémon Mystery Dungeon series items

Consumables: Food • Gummis • Seeds • Berries • Health drinks
Held items: Glasses • Scarves • Recruitment-affecting items
Phenomenon and Wonder Chests • Seven Treasures
Space Globe • IQ Booster • Flags • Looplets
Objects: Wonder Orbs • Throwing items • HMs • Used TMs • TMs • Keys
Link Box • Gabite Scale • Gracidea • Friend Gifts • Devices
Emeras • Progress Devices • Wands • Djinn's Canteen
Special: Rescue Team Starter Set • Toolbox • Exploration Team Kit
Treasure Bag • Treasure Collection • Mystery Dungeon evolutionary items
Teleport Gem • Colored Wings • Wish Stone • Music Box
Treasure Boxes • Mystery Part and Secret Slab • Exclusive items
Relic Fragment • Wonder Egg • Lost Boodle • Heaven Gift
Lookalike Items • Prize Tickets • Gates to Infinity exclusive items
Manuals • Entercards • Lucha Token • Connection Orb

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Source: https://bulbapedia.bulbagarden.net/wiki/TM

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