Can You Get Grass Knot Again in Pokemon Platinum
From Bulbapedia, the customs-driven Pokémon encyclopedia.
If you were looking for either of the Pokémon Trading Card Game expansions sometimes abbreviated as TM, see EX Team Magma vs Team Aqua (TCG) or Triumphant (TCG).
A Technical Machine, or TM for short (Japanese: わざマシン Motility Car), is an item that tin can be used to teach a Pokémon a move.
At the top of the Celadon Mansion in the Kanto region, there is a pamphlet that contains information on TMs and HMs, indicating that Silph Co. are involved in the evolution of TMs.
Appearance
This section is incomplete. Delight feel complimentary to edit this department to add missing information and consummate it. Reason: Missing TM sprites from the games of the core series. |
TMs are almost normally depicted every bit discs, only their appearance has varied over time.
In artwork for Pokémon Red and Green, TMs are depicted as a ring that can exist fastened to a Pokémon.
In the TCG, Technical Machines have the advent of minor boxes which a Pokémon's Poké Brawl tin be inserted into. This depiction was also used in The Electric Tale of Pikachu manga, though in that manga, the box was actually a device that had to be separated and the two halves positioned around the Pokémon's head.
Starting in Pokémon FireRed and LeafGreen, TMs are depicted equally compact discs. This delineation was carried over to the Pokémon Mystery Dungeon series.
In Pokémon Origins, TMs and HMs resemble floppy disks.
In Pokémon GO, TMs are depicted every bit digital paper that retracts into a tube.
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TM in The Electric Tale of Pikachu
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Technical Auto in the TCG
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TM in Pokémon Mystery Dungeon: Rescue Team DX
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TM in Pokémon Origins
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TM in Pokémon Go
In the cadre series games
Prior to Generation V, as well equally in Pokémon Brilliant Diamond and Shining Pearl, TMs are single-use items that are consumed after utilize, in contrast to Hidden Machines (HMs) which are not consumed. From Generation 5 onward, TMs are not consumed after use.
Prior to Generation VI, TM moves will too be passed down through breeding if the baby Pokémon tin acquire that TM (such as passing Flamethrower from a father Typhlosion to a infant Torchic). Prior to Generation 5, there were also several Pokémon that could not learn sure TM moves directly from a TM merely could learn them via convenance, such as Vulpix with Energy Ball.
TMs are absent in Pokémon Legends: Arceus, and replaced with a Movement Tutor.
Locations
- Main article: Listing of TM and HM locations
TMs can exist establish on the ground or bought at department stores or Game Corners. Some are also given away by Gym Leaders as prizes for defeating them in addition to a Badge.
Changes between generations
Generation I
Generation I includes 50 TMs, with an additional five HMs.
Generation II
Generation II includes 50 TMs, with an additional vii HMs. Many of the TMs differ from Generation I, with most of the newly-introduced TMs teaching newly-introduced moves. In fact, moves contained in all but xiii TMs (that is, all except TM06, TM14, TM15, TM22, TM25, TM26, TM28, TM29, TM32, TM38, TM39, TM42 and TM44) were inverse.
Generation III
Generation 3 includes l TMs, with an additional eight HMs (although only seven are available in Pokémon FireRed and LeafGreen). Many of the TMs differ from previous generations, with some moves that were TMs in Generation I but not Ii once once more being taught by TMs.
TM13, TM24 and TM33 all teach the same moves as in Generation I just different from Generation Two. The following TMs that were changed in Generation Two contain the same moves as so: TM05, TM10, TM11, TM17, TM18, TM19, TM21, TM23, TM27, TM30, TM36, TM37, TM45, TM46 and TM47. Moves taught past all other TMs at present teach Generation Three moves or existing moves that are completely new to existence taught by TMs, such as Safeguard or Flamethrower.
In FireRed, LeafGreen, and Emerald, Move Tutors teach several moves that were TMs in Generation I. In Pokémon Emerald, Movement Tutors also teach several moves that were TMs in Generation II.
Generation 4
Generation IV includes 92 TMs, with an additional viii HMs. Due to the fact that TMs tin can exist transferred from the Generation III games, the first l TMs teach the same moves as in Generation Iii. All of the new TMs teach moves introduced in Generation IV, except TM54, TM58, TM61, TM62, TM64, TM67, TM75, TM80, TM82, TM87 and TM90.
Generation V
Generation V includes 95 TMs, with an boosted vi HMs. Many of them teach different moves to their corresponding TMs in Generation IV. In Pokémon Blackness and White, TM95 was originally intended to be obtainable by using the Lock Capsule, an event item which was intended to be distributed to HeartGold and SoulSilver, and then transferred to Blackness and White via the Relocator. Nonetheless, the Lock Capsule was never distributed, rendering it, and later on TM95, unobtainable in these games. It can be obtained in regular gameplay in Black 2 and White ii.
TMs at present have unlimited uses like HMs, rather than being single-use items. In this generation only, when a Pokémon learns a movement from a TM or HM by overwriting an old one, the new move takes on the electric current PP of the forgotten move, preventing repeated usage of machines for PP restoration. The prices of the purchasable TMs are as well much higher to reflect the fact they can be reused. TMs can no longer exist held (indicating that they can't be traded) or sold.
Generation VI
Generation Vi includes 100 TMs, with an additional v HMs in Pokémon X and Y and 7 HMs in Pokémon Omega Red and Alpha Sapphire. I of the two additional HMs in Pokémon Omega Ruby and Alpha Sapphire—Rock Smash—was a TM in Pokémon 10 and Y; in Pokémon Omega Scarlet and Blastoff Sapphire, TM94—the TM that teaches Rock Smash in Pokémon Ten and Y—instead teaches Hush-hush Power. Most TMs incorporate the same moves that they did in Generation V, with the exceptions of TM19, TM51, TM83, TM88, and (in Pokémon Omega Scarlet and Alpha Sapphire) TM94.
Generation VII
Pokémon Sun, Moon, Ultra Sun, and Ultra Moon include 100 TMs. HMs no longer be, although the former HM moves Wing, Waterfall, and Surf became TMs instead. This is because the overworld uses of the HMs are replaced with the Poké Ride feature. The only TMs that were inverse between Generation 6 and Generation VII are TM01, TM28, TM59, TM67, TM70, TM76, TM94, and TM98.
Pokémon: Let'south Go, Pikachu! and Allow's Go, Eevee! include sixty TMs, with no HMs, every bit they are replaced with Undercover Techniques. Every TM teaches a different motility to what it taught in the Alola games.
Generation VIII
Sword and Shield
In Pokémon Sword and Shield, TMs remain well-nigh identical to how they work in the previous generation, with no HMs and 100 TMs in total. Nonetheless, this generation prompted the inclusion of 100 new Technical Records (known as TRs for brusk), which role every bit single-utilize items similar to how TMs worked prior to Generation V. The moves contained in TRs are all different from TM moves. Different in previous generations, TMs and TRs are numbered starting from 00, not 01; to make up for this, TM100 has been removed.
Bright Diamond and Shining Pearl
In Pokémon Vivid Diamond and Shining Pearl, TMs are single-use again, but different in Diamond and Pearl, Gym Leaders at present give five of the same TM.
Unlike in previous games, TMs stayed the same every bit in Diamond and Pearl, with the exception of:
- TM10, which now teaches Work Up instead of Hidden Power.
- TM21, which now teaches Dazzling Gleam instead of Frustration.
- TM27, which now teaches Low Sweep instead of Return.
- TM43, which now teaches Volt Switch instead of Hugger-mugger Ability.
- TM49, which at present teaches Scald instead of Snatch.
- TM62, which now teaches Bug Buzz instead of Silver Wind.
- TM63, which now teaches Nasty Plot instead of Embargo.
- TM78, which now teaches Snarl instead of Captivate.
- TM83, which now teaches Bulldoze instead of Natural Gift.
The eight HMs from Diamond and Pearl are now TM93 through TM100, in the same order.
List of TMs
# | Move | Type |
---|---|---|
01 | Mega Punch | Normal |
02 | Razor Current of air | Normal |
03 | Swords Trip the light fantastic toe | Normal |
04 | Whirlwind | Normal |
05 | Mega Kick | Normal |
06 | Toxic | Poison |
07 | Horn Drill | Normal |
08 | Torso Slam | Normal |
09 | Take Down | Normal |
10 | Double-Border | Normal |
eleven | BubbleBeam | Water |
12 | Water Gun | Water |
xiii | Ice Beam | Ice |
fourteen | Blizzard | Water ice |
15 | Hyper Beam | Normal |
16 | Pay Day | Normal |
17 | Submission | Fighting |
18 | Counter | Fighting |
nineteen | Seismic Toss | Fighting |
20 | Rage | Normal |
21 | Mega Drain | Grass |
22 | SolarBeam | Grass |
23 | Dragon Rage | Dragon |
24 | Thunderbolt | Electric |
25 | Thunder | Electric |
26 | Earthquake | Ground |
27 | Fissure | Basis |
28 | Dig | Ground |
29 | Psychic | Psychic |
30 | Teleport | Psychic |
31 | Mimic | Normal |
32 | Double Squad | Normal |
33 | Reverberate | Psychic |
34 | Abide | Normal |
35 | Metronome | Normal |
36 | Selfdestruct | Normal |
37 | Egg Bomb | Normal |
38 | Burn down Smash | Fire |
39 | Swift | Normal |
twoscore | Skull Bash | Normal |
41 | Softboiled | Normal |
42 | Dream Eater | Psychic |
43 | Sky Attack | Flying |
44 | Rest | Psychic |
45 | Thunder Wave | Electric |
46 | Psywave | Psychic |
47 | Explosion | Normal |
48 | Rock Slide | Rock |
49 | Tri Attack | Normal |
50 | Substitute | Normal |
# | Move | Type |
---|---|---|
01 | DynamicPunch | Fighting |
02 | Headbutt | Normal |
03 | Curse | ??? |
04 | Rollout | Rock |
05 | Roar | Normal |
06 | Toxic | Toxicant |
07 | Zap Cannon | Electrical |
08 | Rock Boom | Fighting |
09 | Psych Up | Normal |
10 | Subconscious Power | Normal |
11 | Sunny Twenty-four hours | Fire |
12 | Sweet Smell | Normal |
13 | Snore | Normal |
14 | Blizzard | Ice |
fifteen | Hyper Beam | Normal |
16 | Icy Air current | Ice |
17 | Protect | Normal |
18 | Rain Dance | H2o |
xix | Giga Drain | Grass |
xx | Suffer | Normal |
21 | Frustration | Normal |
22 | SolarBeam | Grass |
23 | Iron Tail | Steel |
24 | DragonBreath | Dragon |
25 | Thunder | Electric |
26 | Earthquake | Ground |
27 | Return | Normal |
28 | Dig | Basis |
29 | Psychic | Psychic |
xxx | Shadow Ball | Ghost |
31 | Mud-Slap | Ground |
32 | Double Team | Normal |
33 | Ice Punch | Ice |
34 | Swagger | Normal |
35 | Sleep Talk | Normal |
36 | Sludge Bomb | Poisonous substance |
37 | Sandstorm | Rock |
38 | Fire Smash | Fire |
39 | Swift | Normal |
forty | Defense Curl | Normal |
41 | ThunderPunch | Electric |
42 | Dream Eater | Psychic |
43 | Detect | Fighting |
44 | Remainder | Psychic |
45 | Attract | Normal |
46 | Thief | Dark |
47 | Steel Wing | Steel |
48 | Fire Punch | Fire |
49 | Fury Cutter | Problems |
fifty | Nightmare | Ghost |
# | Move | Type |
---|---|---|
01 | Focus Dial | Fighting |
02 | Dragon Claw | Dragon |
03 | Water Pulse | Water |
04 | At-home Mind | Psychic |
05 | Roar | Normal |
06 | Toxic | Toxicant |
07 | Hail | Ice |
08 | Bulk Up | Fighting |
09 | Bullet Seed | Grass |
10 | Subconscious Power | Normal |
11 | Sunny Day | Fire |
12 | Taunt | Dark |
13 | Ice Beam | Ice |
14 | Blizzard | Ice |
15 | Hyper Beam | Normal |
16 | Light Screen | Psychic |
17 | Protect | Normal |
xviii | Rain Dance | Water |
19 | Giga Drain | Grass |
xx | Safeguard | Normal |
21 | Frustration | Normal |
22 | SolarBeam | Grass |
23 | Iron Tail | Steel |
24 | Thunderbolt | Electric |
25 | Thunder | Electric |
26 | Earthquake | Basis |
27 | Return | Normal |
28 | Dig | Ground |
29 | Psychic | Psychic |
thirty | Shadow Ball | Ghost |
31 | Brick Break | Fighting |
32 | Double Team | Normal |
33 | Reflect | Psychic |
34 | Daze Wave | Electric |
35 | Flamethrower | Burn |
36 | Sludge Bomb | Poison |
37 | Sandstorm | Rock |
38 | Burn Blast | Fire |
39 | Rock Tomb | Rock |
40 | Aerial Ace | Flying |
41 | Torment | Dark |
42 | Facade | Normal |
43 | Undercover Power | Normal |
44 | Rest | Psychic |
45 | Attract | Normal |
46 | Thief | Night |
47 | Steel Wing | Steel |
48 | Skill Swap | Psychic |
49 | Snatch | Dark |
50 | Overheat | Burn down |
# | Move | Type | Cat. |
---|---|---|---|
01 | Focus Punch | Fighting | Physical |
02 | Dragon Claw | Dragon | Physical |
03 | Water Pulse | Water | Special |
04 | Calm Mind | Psychic | Status |
05 | Roar | Normal | Status |
06 | Toxic | Toxicant | Status |
07 | Hail | Ice | Status |
08 | Bulk Up | Fighting | Status |
09 | Bullet Seed | Grass | Physical |
10 | Subconscious Power | Normal | Special |
xi | Sunny Day | Fire | Condition |
12 | Taunt | Dark | Condition |
xiii | Ice Beam | Ice | Special |
fourteen | Blizzard | Water ice | Special |
15 | Hyper Axle | Normal | Special |
16 | Light Screen | Psychic | Status |
17 | Protect | Normal | Status |
18 | Pelting Trip the light fantastic | Water | Status |
19 | Giga Drain | Grass | Special |
twenty | Safeguard | Normal | Status |
21 | Frustration | Normal | Physical |
22 | SolarBeam | Grass | Special |
23 | Fe Tail | Steel | Physical |
24 | Thunderbolt | Electric | Special |
25 | Thunder | Electrical | Special |
26 | Earthquake | Ground | Physical |
27 | Return | Normal | Physical |
28 | Dig | Ground | Physical |
29 | Psychic | Psychic | Special |
thirty | Shadow Ball | Ghost | Special |
31 | Brick Break | Fighting | Physical |
32 | Double Team | Normal | Condition |
33 | Reverberate | Psychic | Status |
34 | Shock Wave | Electric | Special |
35 | Flamethrower | Fire | Special |
36 | Sludge Flop | Poison | Special |
37 | Sandstorm | Rock | Status |
38 | Fire Blast | Fire | Special |
39 | Stone Tomb | Rock | Concrete |
xl | Aerial Ace | Flight | Physical |
41 | Torment | Dark | Status |
42 | Facade | Normal | Physical |
43 | Secret Power | Normal | Physical |
44 | Rest | Psychic | Status |
45 | Attract | Normal | Condition |
46 | Thief | Dark | Physical |
47 | Steel Wing | Steel | Concrete |
48 | Skill Swap | Psychic | Status |
49 | Snatch | Nighttime | Status |
fifty | Overheat | Fire | Special |
51 | Roost | Flight | Status |
52 | Focus Boom | Fighting | Special |
53 | Energy Ball | Grass | Special |
54 | Fake Swipe | Normal | Physical |
55 | Brine | Water | Special |
56 | Fling | Dark | Physical |
57 | Charge Beam | Electric | Special |
58 | Endure | Normal | Condition |
59 | Dragon Pulse | Dragon | Special |
lx | Drain Punch | Fighting | Physical |
61 | Will-O-Wisp | Burn | Status |
62 | Silver Wind | Bug | Special |
63 | Embargo | Dark | Status |
64 | Explosion | Normal | Physical |
65 | Shadow Hook | Ghost | Concrete |
66 | Payback | Night | Concrete |
67 | Recycle | Normal | Status |
68 | Giga Impact | Normal | Physical |
69 | Stone Polish | Stone | Status |
seventy | Wink | Normal | Status |
71 | Stone Edge | Stone | Physical |
72 | Barrage | Water ice | Physical |
73 | Thunder Moving ridge | Electric | Status |
74 | Gyro Brawl | Steel | Physical |
75 | Swords Trip the light fantastic | Normal | Status |
76 | Stealth Rock | Rock | Status |
77 | Psych Up | Normal | Status |
78 | Captivate | Normal | Status |
79 | Dark Pulse | Night | Special |
80 | Rock Slide | Stone | Concrete |
81 | Ten-Scissor | Issues | Concrete |
82 | Sleep Talk | Normal | Status |
83 | Natural Souvenir | Normal | Concrete |
84 | Poison Jab | Poisonous substance | Concrete |
85 | Dream Eater | Psychic | Special |
86 | Grass Knot | Grass | Special |
87 | Swagger | Normal | Status |
88 | Pluck | Flying | Physical |
89 | U-turn | Bug | Concrete |
90 | Substitute | Normal | Status |
91 | Flash Cannon | Steel | Special |
92 | Trick Room | Psychic | Status |
# | Move | Type | True cat. |
---|---|---|---|
01 | Hone Claws | Dark | Status |
02 | Dragon Hook | Dragon | Physical |
03 | Psyshock | Psychic | Special |
04 | At-home Heed | Psychic | Status |
05 | Roar | Normal | Status |
06 | Toxic | Poison | Status |
07 | Hail | Water ice | Status |
08 | Bulk Upward | Fighting | Status |
09 | Venoshock | Poison | Special |
10 | Subconscious Power | Normal | Special |
11 | Sunny Day | Burn | Condition |
12 | Taunt | Dark | Status |
xiii | Ice Axle | Water ice | Special |
14 | Blizzard | Ice | Special |
xv | Hyper Beam | Normal | Special |
sixteen | Light Screen | Psychic | Status |
17 | Protect | Normal | Condition |
eighteen | Pelting Trip the light fantastic toe | Water | Status |
19 | Telekinesis | Psychic | Condition |
20 | Safeguard | Normal | Condition |
21 | Frustration | Normal | Physical |
22 | SolarBeam | Grass | Special |
23 | Smack Downward | Rock | Physical |
24 | Thunderbolt | Electric | Special |
25 | Thunder | Electric | Special |
26 | Earthquake | Ground | Physical |
27 | Return | Normal | Physical |
28 | Dig | Ground | Physical |
29 | Psychic | Psychic | Special |
30 | Shadow Ball | Ghost | Special |
31 | Brick Interruption | Fighting | Concrete |
32 | Double Squad | Normal | Condition |
33 | Reflect | Psychic | Status |
34 | Sludge Wave | Poison | Special |
35 | Flamethrower | Burn down | Special |
36 | Sludge Bomb | Poisonous substance | Special |
37 | Sandstorm | Rock | Status |
38 | Fire Blast | Burn down | Special |
39 | Rock Tomb | Stone | Physical |
40 | Aeriform Ace | Flying | Physical |
41 | Torment | Dark | Status |
42 | Facade | Normal | Physical |
43 | Flame Charge | Burn down | Physical |
44 | Remainder | Psychic | Status |
45 | Attract | Normal | Condition |
46 | Thief | Dark | Physical |
47 | Low Sweep | Fighting | Concrete |
48 | Round | Normal | Special |
49 | Echoed Phonation | Normal | Special |
50 | Overheat | Fire | Special |
51 | Marry Switch | Psychic | Status |
52 | Focus Blast | Fighting | Special |
53 | Free energy Ball | Grass | Special |
54 | False Swipe | Normal | Physical |
55 | Scald | Water | Special |
56 | Fling | Night | Physical |
57 | Charge Beam | Electric | Special |
58 | Sky Drop | Flying | Concrete |
59 | Incinerate | Burn | Special |
60 | Quash | Dark | Status |
61 | Volition-O-Wisp | Fire | Status |
62 | Acrobatics | Flying | Concrete |
63 | Embargo | Dark | Condition |
64 | Explosion | Normal | Physical |
65 | Shadow Claw | Ghost | Physical |
66 | Payback | Dark | Concrete |
67 | Retaliate | Normal | Physical |
68 | Giga Impact | Normal | Physical |
69 | Rock Polish | Stone | Status |
70 | Flash | Normal | Condition |
71 | Stone Edge | Rock | Physical |
72 | Volt Switch | Electric | Special |
73 | Thunder Wave | Electrical | Status |
74 | Gyro Ball | Steel | Concrete |
75 | Swords Dance | Normal | Status |
76 | Struggle Issues | Bug | Special |
77 | Psych Upwardly | Normal | Status |
78 | Bulldoze | Ground | Physical |
79 | Frost Breath | Water ice | Special |
80 | Rock Slide | Rock | Physical |
81 | X-Scissor | Bug | Physical |
82 | Dragon Tail | Dragon | Concrete |
83 | Work Up | Normal | Condition |
84 | Poisonous substance Jab | Poison | Physical |
85 | Dream Eater | Psychic | Special |
86 | Grass Knot | Grass | Special |
87 | Swagger | Normal | Status |
88 | Pluck | Flying | Physical |
89 | U-plow | Bug | Physical |
90 | Substitute | Normal | Status |
91 | Flash Cannon | Steel | Special |
92 | Trick Room | Psychic | Status |
93 | Wild Accuse | Electric | Physical |
94 | Stone Smash | Fighting | Physical |
95 | Snarl | Dark | Special |
# | Move | Type | Cat. |
---|---|---|---|
01 | Hone Claws | Dark | Status |
02 | Dragon Hook | Dragon | Physical |
03 | Psyshock | Psychic | Special |
04 | At-home Mind | Psychic | Condition |
05 | Roar | Normal | Condition |
06 | Toxic | Poisonous substance | Condition |
07 | Hail | Ice | Status |
08 | Majority Up | Fighting | Status |
09 | Venoshock | Poisonous substance | Special |
10 | Hidden Power | Normal | Special |
11 | Sunny Day | Fire | Status |
12 | Taunt | Dark | Status |
xiii | Water ice Beam | Ice | Special |
14 | Blizzard | Ice | Special |
15 | Hyper Beam | Normal | Special |
16 | Light Screen | Psychic | Status |
17 | Protect | Normal | Status |
18 | Rain Dance | Water | Status |
xix | Roost | Flying | Status |
xx | Safeguard | Normal | Status |
21 | Frustration | Normal | Physical |
22 | Solar Axle | Grass | Special |
23 | Smack Down | Rock | Concrete |
24 | Thunderbolt | Electric | Special |
25 | Thunder | Electric | Special |
26 | Convulsion | Ground | Concrete |
27 | Return | Normal | Concrete |
28 | Dig | Basis | Physical |
29 | Psychic | Psychic | Special |
30 | Shadow Brawl | Ghost | Special |
31 | Brick Suspension | Fighting | Concrete |
32 | Double Team | Normal | Condition |
33 | Reflect | Psychic | Condition |
34 | Sludge Wave | Toxicant | Special |
35 | Flamethrower | Fire | Special |
36 | Sludge Flop | Poisonous substance | Special |
37 | Sandstorm | Rock | Status |
38 | Burn Smash | Fire | Special |
39 | Rock Tomb | Rock | Physical |
40 | Aerial Ace | Flying | Physical |
41 | Torment | Dark | Status |
42 | Facade | Normal | Concrete |
43 | Flame Charge | Burn down | Physical |
44 | Rest | Psychic | Condition |
45 | Concenter | Normal | Status |
46 | Thief | Dark | Physical |
47 | Depression Sweep | Fighting | Concrete |
48 | Round | Normal | Special |
49 | Echoed Voice | Normal | Special |
50 | Overheat | Burn | Special |
51 | Steel Wing | Steel | Physical |
52 | Focus Blast | Fighting | Special |
53 | Energy Brawl | Grass | Special |
54 | Imitation Swipe | Normal | Physical |
55 | Scald | Water | Special |
56 | Fling | Night | Physical |
57 | Charge Beam | Electric | Special |
58 | Sky Drib | Flying | Physical |
59 | Incinerate | Burn down | Special |
60 | Quash | Dark | Status |
61 | Will-O-Wisp | Burn down | Status |
62 | Acrobatics | Flying | Physical |
63 | Embargo | Dark | Status |
64 | Explosion | Normal | Physical |
65 | Shadow Claw | Ghost | Concrete |
66 | Payback | Nighttime | Physical |
67 | Retaliate | Normal | Concrete |
68 | Giga Touch | Normal | Physical |
69 | Rock Polish | Stone | Condition |
70 | Flash | Normal | Status |
71 | Stone Edge | Rock | Physical |
72 | Volt Switch | Electric | Special |
73 | Thunder Wave | Electric | Status |
74 | Gyro Ball | Steel | Physical |
75 | Swords Dance | Normal | Condition |
76 | Struggle Bug | Problems | Special |
77 | Psych Upwards | Normal | Status |
78 | Bulldoze | Ground | Concrete |
79 | Frost Breath | Ice | Special |
80 | Rock Slide | Rock | Concrete |
81 | X-Scissor | Bug | Physical |
82 | Dragon Tail | Dragon | Concrete |
83 | Infestation | Bug | Special |
84 | Poison Jab | Poison | Concrete |
85 | Dream Eater | Psychic | Special |
86 | Grass Knot | Grass | Special |
87 | Swagger | Normal | Status |
88 | Sleep Talk | Normal | Condition |
89 | U-turn | Problems | Physical |
90 | Substitute | Normal | Status |
91 | Flash Cannon | Steel | Special |
92 | Trick Room | Psychic | Status |
93 | Wild Charge | Electric | Physical |
94 | Stone Smash X Y | Fighting | Physical |
Secret Power OR AS | Normal | Concrete | |
95 | Snarl | Dark | Special |
96 | Nature Power | Normal | Status |
97 | Dark Pulse | Dark | Special |
98 | Power-Up Punch | Fighting | Concrete |
99 | Dazzling Gleam | Fairy | Special |
100 | Confide | Normal | Condition |
# | Move | Type | True cat. |
---|---|---|---|
01 | Work Up | Normal | Condition |
02 | Dragon Claw | Dragon | Physical |
03 | Psyshock | Psychic | Special |
04 | At-home Mind | Psychic | Status |
05 | Roar | Normal | Status |
06 | Toxic | Toxicant | Status |
07 | Hail | Ice | Status |
08 | Majority Up | Fighting | Status |
09 | Venoshock | Poison | Special |
x | Hidden Power | Normal | Special |
eleven | Sunny Day | Fire | Condition |
12 | Taunt | Nighttime | Status |
13 | Water ice Axle | Ice | Special |
14 | Blizzard | Ice | Special |
15 | Hyper Beam | Normal | Special |
16 | Calorie-free Screen | Psychic | Status |
17 | Protect | Normal | Status |
xviii | Pelting Dance | Water | Status |
nineteen | Roost | Flying | Status |
20 | Safeguard | Normal | Status |
21 | Frustration | Normal | Physical |
22 | Solar Beam | Grass | Special |
23 | Smack Downward | Rock | Physical |
24 | Thunderbolt | Electric | Special |
25 | Thunder | Electric | Special |
26 | Earthquake | Ground | Physical |
27 | Return | Normal | Physical |
28 | Leech Life | Bug | Physical |
29 | Psychic | Psychic | Special |
30 | Shadow Ball | Ghost | Special |
31 | Brick Break | Fighting | Physical |
32 | Double Team | Normal | Status |
33 | Reflect | Psychic | Status |
34 | Sludge Moving ridge | Poison | Special |
35 | Flamethrower | Burn | Special |
36 | Sludge Flop | Poison | Special |
37 | Sandstorm | Rock | Condition |
38 | Burn Boom | Fire | Special |
39 | Rock Tomb | Rock | Physical |
40 | Aerial Ace | Flying | Physical |
41 | Torment | Nighttime | Status |
42 | Facade | Normal | Concrete |
43 | Flame Accuse | Burn down | Physical |
44 | Rest | Psychic | Status |
45 | Attract | Normal | Status |
46 | Thief | Dark | Concrete |
47 | Low Sweep | Fighting | Concrete |
48 | Round | Normal | Special |
49 | Echoed Voice | Normal | Special |
l | Overheat | Burn | Special |
51 | Steel Wing | Steel | Concrete |
52 | Focus Nail | Fighting | Special |
53 | Energy Ball | Grass | Special |
54 | False Swipe | Normal | Concrete |
55 | Scald | Water | Special |
56 | Fling | Dark | Physical |
57 | Accuse Beam | Electric | Special |
58 | Heaven Drop | Flight | Physical |
59 | Brutal Swing | Nighttime | Physical |
60 | Quash | Dark | Status |
61 | Volition-O-Wisp | Burn | Status |
62 | Acrobatics | Flight | Concrete |
63 | Embargo | Dark | Status |
64 | Explosion | Normal | Physical |
65 | Shadow Claw | Ghost | Physical |
66 | Payback | Nighttime | Physical |
67 | Smart Strike | Steel | Physical |
68 | Giga Affect | Normal | Physical |
69 | Rock Smooth | Rock | Condition |
70 | Aurora Veil | Ice | Status |
71 | Stone Edge | Rock | Physical |
72 | Volt Switch | Electric | Special |
73 | Thunder Wave | Electrical | Status |
74 | Gyro Ball | Steel | Concrete |
75 | Swords Trip the light fantastic | Normal | Status |
76 | Fly | Flying | Physical |
77 | Psych Upwardly | Normal | Status |
78 | Bulldoze | Ground | Physical |
79 | Frost Jiff | Ice | Special |
eighty | Stone Slide | Stone | Concrete |
81 | X-Scissor | Problems | Concrete |
82 | Dragon Tail | Dragon | Physical |
83 | Infestation | Bug | Special |
84 | Toxicant Jab | Poison | Physical |
85 | Dream Eater | Psychic | Special |
86 | Grass Knot | Grass | Special |
87 | Swagger | Normal | Status |
88 | Slumber Talk | Normal | Status |
89 | U-turn | Issues | Physical |
90 | Substitute | Normal | Condition |
91 | Flash Cannon | Steel | Special |
92 | Trick Room | Psychic | Status |
93 | Wild Charge | Electric | Concrete |
94 | Surf | H2o | Special |
95 | Snarl | Nighttime | Special |
96 | Nature Power | Normal | Condition |
97 | Night Pulse | Night | Special |
98 | Waterfall | H2o | Physical |
99 | Dazzling Gleam | Fairy | Special |
100 | Confide | Normal | Condition |
# | Motion | Blazon | Cat. |
---|---|---|---|
01 | Headbutt | Normal | Physical |
02 | Taunt | Dark | Status |
03 | Helping Hand | Normal | Condition |
04 | Teleport | Psychic | Status |
05 | Remainder | Psychic | Status |
06 | Light Screen | Psychic | Status |
07 | Protect | Normal | Status |
08 | Substitute | Normal | Status |
09 | Reflect | Psychic | Status |
10 | Dig | Ground | Physical |
11 | Will-O-Wisp | Burn | Status |
12 | Facade | Normal | Physical |
xiii | Brick Interruption | Fighting | Physical |
14 | Fly | Flight | Concrete |
15 | Seismic Toss | Fighting | Physical |
16 | Thunder Wave | Electric | Status |
17 | Dragon Tail | Dragon | Physical |
18 | U-turn | Issues | Concrete |
19 | Iron Tail | Steel | Physical |
20 | Night Pulse | Dark | Special |
21 | Foul Play | Nighttime | Physical |
22 | Rock Slide | Rock | Physical |
23 | Thunder Punch | Electrical | Physical |
24 | X-Scissor | Bug | Physical |
25 | Waterfall | Water | Concrete |
26 | Poison Jab | Poison | Physical |
27 | Toxic | Poisonous substance | Condition |
28 | Tri Attack | Normal | Special |
29 | Scald | Water | Special |
xxx | Bulk Up | Fighting | Status |
31 | Burn down Punch | Fire | Physical |
32 | Dazzling Gleam | Fairy | Special |
33 | Calm Mind | Psychic | Status |
34 | Dragon Pulse | Dragon | Special |
35 | Ice Dial | Ice | Physical |
36 | Thunderbolt | Electric | Special |
37 | Flamethrower | Fire | Special |
38 | Thunder | Electric | Special |
39 | Outrage | Dragon | Physical |
40 | Psychic | Psychic | Special |
41 | Earthquake | Ground | Physical |
42 | Self-Destruct | Normal | Concrete |
43 | Shadow Ball | Ghost | Special |
44 | Play Crude | Fairy | Physical |
45 | Solar Beam | Grass | Special |
46 | Fire Blast | Fire | Special |
47 | Surf | Water | Special |
48 | Hyper Axle | Normal | Special |
49 | Superpower | Fighting | Physical |
50 | Roost | Flying | Condition |
51 | Blizzard | Water ice | Special |
52 | Sludge Bomb | Poison | Special |
53 | Mega Bleed | Grass | Special |
54 | Flash Cannon | Steel | Special |
55 | Water ice Beam | Ice | Special |
56 | Stealth Rock | Rock | Status |
57 | Pay Day | Normal | Physical |
58 | Drill Run | Footing | Physical |
59 | Dream Eater | Psychic | Special |
sixty | Megahorn | Problems | Physical |
# | Move | Type | Cat. |
---|---|---|---|
00 | Mega Punch | Normal | Physical |
01 | Mega Kick | Normal | Physical |
02 | Pay Day | Normal | Concrete |
03 | Fire Punch | Fire | Physical |
04 | Ice Punch | Water ice | Physical |
05 | Thunder Punch | Electric | Physical |
06 | Fly | Flight | Concrete |
07 | Pin Missile | Bug | Physical |
08 | Hyper Axle | Normal | Special |
09 | Giga Impact | Normal | Concrete |
ten | Magical Leaf | Grass | Special |
11 | Solar Beam | Grass | Special |
12 | Solar Blade | Grass | Concrete |
13 | Fire Spin | Burn | Special |
14 | Thunder Wave | Electric | Status |
fifteen | Dig | Ground | Physical |
sixteen | Screech | Normal | Status |
17 | Low-cal Screen | Psychic | Condition |
18 | Reflect | Psychic | Status |
nineteen | Safeguard | Normal | Status |
20 | Cocky-Destruct | Normal | Physical |
21 | Rest | Psychic | Status |
22 | Rock Slide | Rock | Physical |
23 | Thief | Dark | Concrete |
24 | Snore | Normal | Special |
25 | Protect | Normal | Status |
26 | Scary Face | Normal | Status |
27 | Icy Current of air | Ice | Special |
28 | Giga Drain | Grass | Special |
29 | Amuse | Fairy | Status |
thirty | Steel Wing | Steel | Concrete |
31 | Attract | Normal | Condition |
32 | Sandstorm | Rock | Status |
33 | Rain Trip the light fantastic | H2o | Status |
34 | Sunny Solar day | Fire | Status |
35 | Hail | Ice | Status |
36 | Whirlpool | Water | Special |
37 | Beat Up | Dark | Physical |
38 | Will-O-Wisp | Burn down | Condition |
39 | Facade | Normal | Physical |
forty | Swift | Normal | Special |
41 | Helping Manus | Normal | Status |
42 | Revenge | Fighting | Physical |
43 | Brick Break | Fighting | Physical |
44 | Imprison | Psychic | Status |
45 | Dive | Water | Physical |
46 | Conditions Ball | Normal | Special |
47 | Fake Tears | Dark | Status |
48 | Rock Tomb | Rock | Physical |
49 | Sand Tomb | Ground | Concrete |
50 | Bullet Seed | Grass | Concrete |
51 | Icicle Spear | Ice | Physical |
52 | Bounce | Flight | Physical |
53 | Mud Shot | Ground | Special |
54 | Rock Blast | Rock | Concrete |
55 | Alkali | Water | Special |
56 | U-turn | Bug | Physical |
57 | Payback | Dark | Physical |
58 | Assurance | Nighttime | Physical |
59 | Fling | Dark | Physical |
sixty | Power Swap | Psychic | Condition |
61 | Guard Swap | Psychic | Status |
62 | Speed Bandy | Psychic | Status |
63 | Drain Punch | Fighting | Physical |
64 | Barrage | Ice | Physical |
65 | Shadow Claw | Ghost | Concrete |
66 | Thunder Fang | Electric | Concrete |
67 | Ice Fang | Ice | Physical |
68 | Burn Fang | Fire | Concrete |
69 | Psycho Cutting | Psychic | Physical |
lxx | Trick Room | Psychic | Status |
71 | Wonder Room | Psychic | Condition |
72 | Magic Room | Psychic | Status |
73 | Cross Poison | Poison | Physical |
74 | Venoshock | Poison | Special |
75 | Low Sweep | Fighting | Physical |
76 | Round | Normal | Special |
77 | Hex | Ghost | Special |
78 | Acrobatics | Flight | Concrete |
79 | Retaliate | Normal | Physical |
80 | Volt Switch | Electric | Special |
81 | Drive | Ground | Physical |
82 | Electroweb | Electric | Special |
83 | Razor Shell | Water | Physical |
84 | Tail Slap | Normal | Concrete |
85 | Snarl | Dark | Special |
86 | Phantom Force | Ghost | Concrete |
87 | Draining Kiss | Fairy | Special |
88 | Grassy Terrain | Grass | Status |
89 | Misty Terrain | Fairy | Condition |
ninety | Electric Terrain | Electric | Status |
91 | Psychic Terrain | Psychic | Status |
92 | Mystical Fire | Fire | Special |
93 | Eerie Impulse | Electrical | Status |
94 | False Swipe | Normal | Physical |
95 | Air Slash | Flight | Special |
96 | Smart Strike | Steel | Concrete |
97 | Roughshod Swing | Nighttime | Physical |
98 | Stomping Tantrum | Footing | Concrete |
99 | Breaking Swipe | Dragon | Concrete |
# | Motion | Type | Cat. |
---|---|---|---|
01 | Focus Punch | Fighting | Concrete |
02 | Dragon Hook | Dragon | Concrete |
03 | Water Pulse | Water | Special |
04 | Calm Listen | Psychic | Status |
05 | Roar | Normal | Status |
06 | Toxic | Poison | Status |
07 | Hail | Ice | Status |
08 | Bulk Up | Fighting | Condition |
09 | Bullet Seed | Grass | Physical |
10 | Piece of work Up | Normal | Status |
eleven | Sunny Solar day | Fire | Condition |
12 | Taunt | Night | Status |
13 | Ice Beam | Water ice | Special |
14 | Blizzard | Water ice | Special |
xv | Hyper Beam | Normal | Special |
16 | Light Screen | Psychic | Status |
17 | Protect | Normal | Status |
xviii | Rain Dance | Water | Status |
nineteen | Giga Drain | Grass | Special |
20 | Safeguard | Normal | Condition |
21 | Dazzling Gleam | Fairy | Special |
22 | Solar Beam | Grass | Special |
23 | Iron Tail | Steel | Physical |
24 | Thunderbolt | Electrical | Special |
25 | Thunder | Electric | Special |
26 | Earthquake | Ground | Concrete |
27 | Depression Sweep | Fighting | Physical |
28 | Dig | Basis | Physical |
29 | Psychic | Psychic | Special |
30 | Shadow Ball | Ghost | Special |
31 | Brick Break | Fighting | Concrete |
32 | Double Team | Normal | Status |
33 | Reflect | Psychic | Condition |
34 | Stupor Wave | Electric | Special |
35 | Flamethrower | Burn down | Special |
36 | Sludge Bomb | Poison | Special |
37 | Sandstorm | Rock | Status |
38 | Burn Blast | Fire | Special |
39 | Stone Tomb | Rock | Physical |
40 | Aerial Ace | Flying | Physical |
41 | Torment | Dark | Condition |
42 | Facade | Normal | Concrete |
43 | Volt Switch | Electric | Special |
44 | Balance | Psychic | Condition |
45 | Concenter | Normal | Condition |
46 | Thief | Dark | Concrete |
47 | Steel Wing | Steel | Physical |
48 | Skill Swap | Psychic | Status |
49 | Scald | Water | Special |
50 | Overheat | Burn down | Special |
51 | Roost | Flying | Status |
52 | Focus Blast | Fighting | Special |
53 | Energy Ball | Grass | Special |
54 | False Swipe | Normal | Physical |
55 | Brine | Water | Special |
56 | Fling | Dark | Physical |
57 | Charge Beam | Electric | Special |
58 | Suffer | Normal | Condition |
59 | Dragon Pulse | Dragon | Special |
60 | Bleed Punch | Fighting | Physical |
61 | Volition-O-Wisp | Burn down | Condition |
62 | Problems Buzz | Bug | Special |
63 | Nasty Plot | Dark | Status |
64 | Explosion | Normal | Physical |
65 | Shadow Claw | Ghost | Physical |
66 | Payback | Nighttime | Physical |
67 | Recycle | Normal | Status |
68 | Giga Impact | Normal | Physical |
69 | Rock Polish | Rock | Condition |
70 | Flash | Normal | Status |
71 | Stone Border | Rock | Concrete |
72 | Avalanche | Ice | Concrete |
73 | Thunder Wave | Electrical | Status |
74 | Gyro Ball | Steel | Physical |
75 | Swords Dance | Normal | Condition |
76 | Stealth Rock | Rock | Status |
77 | Psych Upwards | Normal | Status |
78 | Snarl | Dark | Special |
79 | Dark Pulse | Night | Special |
80 | Rock Slide | Rock | Concrete |
81 | X-Scissor | Problems | Concrete |
82 | Sleep Talk | Normal | Status |
83 | Bulldoze | Basis | Physical |
84 | Poison Jab | Poisonous substance | Physical |
85 | Dream Eater | Psychic | Special |
86 | Grass Knot | Grass | Special |
87 | Swagger | Normal | Status |
88 | Pluck | Flying | Concrete |
89 | U-plough | Bug | Physical |
xc | Substitute | Normal | Status |
91 | Flash Cannon | Steel | Special |
92 | Trick Room | Psychic | Status |
93 | Cut | Normal | Concrete |
94 | Fly | Flight | Physical |
95 | Surf | Water | Special |
96 | Strength | Normal | Concrete |
97 | Defog | Flying | Condition |
98 | Rock Nail | Fighting | Physical |
99 | Waterfall | Water | Physical |
100 | Stone Climb | Normal | Concrete |
Incompatible Pokémon
Although well-nigh Pokémon are able to larn a wide range of TM moves, at that place are 23 Pokémon that cannot learn any move through TM that isn't available to them through other means. Typically, these Pokémon are low in their evolutionary line or rely on a specific set of moves. Starting in Generation VI, several of these Pokémon that were able to learn TM moves by leveling up are at present able to learn the moves through TM as well. Applin can learn only one TM move, Attract.
# | Pokémon | Type | Exceptions | ||||
---|---|---|---|---|---|---|---|
VI | VII | VIII | |||||
010 | Caterpie | Issues | — | — | TM82 Sw Sh : Electroweb | ||
011 | Metapod | Bug | — | — | TM82 Sw Sh : Electroweb | ||
013 | Weedle | Issues | Poison | — | — | — | |
014 | Kakuna | Bug | Poison | — | — | — | |
129 | Magikarp | Water | — | — | TM52 Sw Sh : Bounce | ||
132 | Ditto | Normal | — | — | — | ||
201 | Unown | Psychic | TM10: Hidden Power | TM10: Hidden Power | — | ||
202 | Wobbuffet | Psychic | TM20: Safeguard | TM20: Safeguard | TM19 Sw Sh /TM20 BD SP : Safeguard TM29 Sw Sh : Amuse | ||
235 | Smeargle | Normal | —* | —* | — | ||
265 | Wurmple | Issues | — | — | — | ||
266 | Silcoon | Bug | — | — | — | ||
268 | Cascoon | Bug | — | — | — | ||
360 | Wynaut | Psychic | TM20: Safeguard | TM20: Safeguard | TM19 Sw Sh /TM20 BD SP : Safeguard TM29 Sw Sh : Charm | ||
374 | Beldum | Steel | Psychic | — | — | — | |
401 | Kricketot | Bug | TM76: Struggle Bug | — | — | ||
412 | Burmy | Bug | TM10: Subconscious Power TM17: Protect | TM10: Hidden Ability TM17: Protect | TM17 BD SP : Protect | ||
415 | Combee | Bug | Flying | — | — | TM24 Sw Sh : Snore TM62 BD SP : Bug Buzz | |
602 | Tynamo | Electric | TM57: Charge Axle TM73: Thunder Moving ridge | TM57: Charge Beam TM73: Thunder Wave | N/A | ||
664 | Scatterbug | Bug | — | — | N/A | ||
665 | Spewpa | Bug | TM17: Protect | TM17: Protect | Northward/A | ||
789 | Cosmog | Psychic | N/A | — | — | ||
790 | Cosmoem | Psychic | N/A | — | — | ||
824 | Blipbug | Problems | N/A | N/A | — |
Virtually-universal TMs
With few exceptions, all Pokémon who are compatible with TMs can learn the post-obit moves:
Move | Generation | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
I | II | 3 | IV | Five | 6 | VII SM USUM | Vii LGPE | Viii SwSh | VIII BDSP | |
Attract | — | 45 | 45 | 45 | 45 | 45 | 45 | — | 31 | 45 |
Abide | 34 | — | — | — | — | — | — | — | — | — |
Captivate | — | — | — | 78 | — | — | — | — | — | — |
Confide | — | — | — | — | — | 100 | 100 | — | — | — |
Curse | — | 03 | — | — | — | — | — | — | — | — |
Double Team | 32 | 32 | 32 | 32 | 32 | 32 | 32 | — | — | 32 |
Double-Edge | 10 | — | — | — | — | — | — | — | — | — |
Endure | — | 20 | — | 58 | — | — | — | — | — | 58 |
Facade | — | — | 42 | 42 | 42 | 42 | 42 | 12 | 39 | 42 |
Frustration | — | 21 | 21 | 21 | 21 | 21 | 21 | — | — | — |
Headbutt | — | —* | — | — | — | — | — | 01 | — | — |
Hidden Power | — | 10 | 10 | x | 10 | 10 | 10 | — | — | — |
Mimic | 31 | — | — | — | — | — | — | — | — | — |
Natural Gift | — | — | — | 83 | — | — | — | — | — | — |
Protect | — | 17 | 17 | 17 | 17 | 17 | 17 | 07 | 25 | 17 |
Rage | twenty | — | — | — | — | — | — | — | — | — |
Rest | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 05 | 21 | 44 |
Return | — | 27 | 27 | 27 | 27 | 27 | 27 | — | — | — |
Round | — | — | — | — | 48 | 48 | 48 | — | 76 | — |
Underground Ability | — | — | 43 | 43 | — | 94 OR As | — | — | — | — |
Sleep Talk | — | 35 | — | 82 | — | 88 | 88 | — | — | 82 |
Snore | — | thirteen | — | — | — | — | — | — | 24 | — |
Substitute | 50 | — | — | xc | xc | ninety | 90 | 08 | — | 90 |
Swagger | — | 34 | — | 87 | 87 | 87 | 87 | — | — | 87 |
Have Down | 09 | — | — | — | — | — | — | — | — | — |
Toxic | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 27 | — | —* |
TM-exclusive moves
In every generation, there accept been moves exclusively taught by TMs:
Generation I | Thunderbolt R B • BubbleBeam • Mega Bleed • Crack • Mimic • Abide Egg Bomb • Fire Blast • Softboiled • Psywave • Rock Slide • Razor Wind • Toxic | |
---|---|---|
Generation Ii | Razor Wind* • Toxic • DynamicPunch • Icy Wind • Iron Tail • DragonBreath • Shadow Ball • Mud-Slap Sleep Talk • Attract • Thief • Nightmare • Fury Cutter • Rock Nail • Return • Frustration | |
Generation Iii | Return • Frustration • Daze Moving ridge • Facade • Overheat • Secret Power • Skill Swap | |
Generation IV | Overheat D P • Secret Ability • Skill Swap • Stealth Rock • Grass Knot • Drain Punch • Focus Nail | |
Generation V | Focus Smash • Snarl • Frost Breath | |
Generation Half-dozen | Frost Breath X Y • Dazzling Gleam • Infestation | |
Generation Seven | SM USUM | Smart Strike • Aurora Veil • Surf |
PE | Foul Play • Scald | |
Generation Viii | Flash BD SP • Rock Climb BD SP • Focus Blast BD SP • Scald BD SP |
Returning moves
Several moves taught by TM in an earlier generation returned equally TMs after after being absent-minded but assigned with a dissimilar TM number.
Motion | Generation | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
I | Two | III | Iv | V | VI | VII SM USUM | VII LGPE | VIII SwSh | Eight BDSP | |
Acrobatics | — | — | — | — | 62 | 62 | 62 | — | 78 | — |
Concenter | — | 45 | 45 | 45 | 45 | 45 | 45 | — | 31 | 45 |
Barrage | — | — | — | 72 | — | — | — | — | 64 | 72 |
Brine | — | — | — | 55 | — | — | — | — | 55 | 55 |
Brutal Swing | — | — | — | — | — | — | 59 | — | 97 | — |
Bulldoze | — | — | — | — | 78 | 78 | 78 | — | 81 | 83 |
Bullet Seed | — | — | 09 | 09 | — | — | — | — | 50 | 09 |
Nighttime Pulse | — | — | — | 79 | — | 97 | 97 | xx | — | 79 |
Dazzling Gleam | — | — | — | — | — | 99 | 99 | 32 | — | 21 |
Dig | 28 | 28 | 28 | 28 | 28 | 28 | — | 10 | xv | 28 |
Dragon Pulse | — | — | — | 59 | — | — | — | 34 | — | 59 |
Drain Punch | — | — | — | 60 | — | — | — | — | 63 | 60 |
Dream Eater | 42 | 42 | — | 85 | 85 | 85 | 85 | 59 | — | 85 |
Suffer | — | 20 | — | 58 | — | — | — | — | — | 58 |
Explosion | 47 | — | — | 64 | 64 | 64 | 64 | — | — | 64 |
False Swipe | — | — | — | 54 | 54 | 54 | 54 | — | 94 | 54 |
Burn Dial | — | 48 | — | — | — | — | — | 31 | 03 | — |
Fling | — | — | — | 56 | 56 | 56 | 56 | — | 59 | 56 |
Giga Drain | — | 19 | 19 | 19 | — | — | — | — | 28 | nineteen |
Hail | — | — | 07 | 07 | 07 | 07 | 07 | — | 35 | 07 |
Headbutt | — | 02 | — | — | — | — | — | 01 | — | — |
Ice Beam | thirteen | — | thirteen | xiii | 13 | 13 | 13 | 55 | — | 13 |
Ice Dial | — | 33 | — | — | — | — | — | 35 | 04 | — |
Icy Wind | — | 16 | — | — | — | — | — | — | 27 | — |
Iron Tail | — | 23 | 23 | 23 | — | — | — | nineteen | — | 23 |
Low Sweep | — | — | — | — | 47 | 47 | 47 | — | 75 | 27 |
Mega Drain | 21 | — | — | — | — | — | — | 53 | — | — |
Mega Kick | 05 | — | — | — | — | — | — | — | 01 | — |
Mega Punch | 01 | — | — | — | — | — | — | — | 00 | — |
Pay Day | xvi | — | — | — | — | — | — | 57 | 02 | — |
Payback | — | — | — | 66 | 66 | 66 | 66 | — | 57 | 66 |
Psych Upwards | — | 09 | — | 77 | 77 | 77 | 77 | — | — | 77 |
Pelting Dance | — | 18 | xviii | eighteen | 18 | eighteen | 18 | — | 33 | 18 |
Reverberate | 33 | — | 33 | 33 | 33 | 33 | 33 | 09 | 18 | 33 |
Retaliate | — | — | — | — | 67 | 67 | — | — | 79 | — |
Stone Slide | 48 | — | — | 80 | lxxx | fourscore | 80 | — | 22 | 80 |
Rock Blast | — | 08 | — | — | 94 | 94 X Y | — | — | — | 98 |
Rock Tomb | — | — | 39 | 39 | 39 | 39 | 39 | — | 48 | 39 |
Roost | — | — | — | 51 | — | xix | 19 | 22 | — | 51 |
Round | — | — | — | — | 48 | 48 | 48 | — | 76 | — |
Sandstorm | — | 37 | 37 | 37 | 37 | 37 | 37 | — | 32 | 37 |
Scald | — | — | — | — | 55 | 55 | 55 | 29 | — | 49 |
Underground Power | — | — | 43 | 43 | — | 94 OR AS | — | — | — | — |
Seismic Toss | 19 | — | — | — | — | — | — | fifteen | — | — |
Self-Destruct | 36 | — | — | — | — | — | — | 42 | 20 | — |
Shadow Claw | — | — | — | 65 | 65 | 65 | 65 | — | 65 | 65 |
Slumber Talk | — | 35 | — | 82 | — | 88 | 88 | — | — | 82 |
Smart Strike | — | — | — | — | — | — | 67 | — | 96 | — |
Snarl | — | — | — | — | 95 | 95 | 95 | — | 85 | 78 |
Snore | — | 13 | — | — | — | — | — | — | 24 | — |
Stealth Rock | — | — | — | 76 | — | — | — | 56 | — | 76 |
Steel Wing | — | 47 | 47 | 47 | — | 51 | 51 | — | 30 | 47 |
Substitute | fifty | — | — | 90 | ninety | 90 | 90 | 08 | — | 90 |
Sunny Day | — | eleven | 11 | xi | eleven | xi | 11 | — | 34 | eleven |
Surf | — | — | — | — | — | — | 94 | 47 | — | 95 |
Swagger | — | 34 | — | 87 | 87 | 87 | 87 | — | — | 87 |
Swift | 39 | 39 | — | — | — | — | — | — | 40 | — |
Swords Dance | 03 | — | — | 75 | 75 | 75 | 75 | — | — | 75 |
Teleport | 30 | — | — | — | — | — | — | 04 | — | — |
Thief | — | 46 | 46 | 46 | 46 | 46 | 46 | — | 23 | 46 |
Tri Attack | 49 | — | — | — | — | — | — | 28 | — | — |
Play a joke on Room | — | — | — | 92 | 92 | 92 | 92 | — | 70 | 92 |
Thunderbolt | 24 | — | 24 | 24 | 24 | 24 | 24 | 36 | — | 24 |
Thunder Wave | 45 | — | — | 73 | 73 | 73 | 73 | 16 | xiv | 73 |
Venoshock | — | — | — | — | 09 | 09 | 09 | — | 74 | — |
Volt Switch | — | — | — | — | 72 | 72 | 72 | — | 80 | 43 |
Waterfall | — | — | — | — | — | — | 98 | 25 | — | 99 |
Work Up | — | — | — | — | 83 | — | 01 | — | — | ten |
In the spin-off series
Pokémon Mystery Dungeon series
In Pokémon Mystery Dungeon: Red Rescue Team and Blueish Rescue Team and Pokémon Mystery Dungeon: Explorers of Time, Darkness and Sky, the TMs for atmospheric condition summoning moves, also equally Double Squad, Rock Tomb and Snatch, do non be, and instead accept been replaced by appropriate Wonder Orbs. Subsequently use, a TM becomes a Used TM; a Used TM tin can be turned back into a usable TM by a Pokémon with the movement Recycle, except for a Used TM of Recycle, which will remain a Used TM permanently. Pokémon tin can larn the aforementioned TMs they tin can learn in the respective core series games, merely Pokémon that cannot acquire TMs in the cadre series games can larn moves via TM if they can besides larn those moves past level upwards.
In Explorers of Fourth dimension, Darkness and Sky, Dive is a TM, even though information technology is not a TM in Generation IV core serial games. Nonetheless, no Pokémon are specifically coded to learn it, and thus the only Pokémon compatible with information technology are those that already learn it past level-upwardly.
In Pokémon Mystery Dungeon: Gates to Infinity, all TMs are infinite use. Special TMs for moves usually learned through a Motility Tutor in the core series games are also present. Wide Slash and Vacuum-Cut are no longer available starting from this game.
In Pokémon Super Mystery Dungeon, there are 2 types of TMs: single-use regular TMs and reusable rainbow-colored TMs. Rainbow-colored TMs tin be purchased from Kecleon shops from sure mail service-game dungeons, and can too be purchased from Kecleon shops in towns after Kecleon has been recruited, which unlocks the "Treasures" section in the shop.
In Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team and Pokémon Mystery Dungeon: Explorers of Time, Darkness, and Sky, there are ii moves that do not announced in the core series games that can but exist learned by TM: Wide Slash and Vacuum-Cut. These moves exercise not appear in subsequent games.
In Explorers of Sky, TMs can be sold to Kecleon for 250 Poké.
Appearance
TM sprite from Cherry and Blueish Rescue Squad | TM sprite from Explorers series | TM sprite from Mystery Dungeon (Wiiware) | TM sprite from Gates to Infinity | TM sprite from Super Mystery Dungeon | Rainbow TM sprite from Super Mystery Dungeon |
TM sprite from Rescue Squad DX | Rainbow TM sprite (unused) from Rescue Team DX | ||||
Used TM sprite from Rescue Team serial | Used TM sprite from Explorers series | ||||
TM sprite (for tutor moves) from Gates to Infinity | TM sprite (for tutor moves; unused) from Super Mystery Dungeon | Rainbow TM sprite (for tutor moves; unused) from Super Mystery Dungeon | |||
TM icon from Rescue Squad series | TM icon from Explorers series |
Model of TM from Gates to Infinity | Model of TM (for tutor moves) from Gates to Infinity | Model of TM from Super Mystery Dungeon | Unused model of a used TM from Super Mystery Dungeon | Unused model of TM (for tutor moves) Super Mystery Dungeon | Unused model of used TM (for tutor moves) from Super Mystery Dungeon |
Artwork
Pokémon GO
In Pokémon GO, there are iv kinds of TMs: Fast TMs, Charged TMs, Elite Fast TMs, and Aristocracy Charged TMs. TMs were introduced to Pokémon Become on June 22, 2017, and Aristocracy TMs were introduced on April 24, 2020. All TMs are consumed after one utilise.
Using a Fast or Charged TM on a Pokémon randomly changes its Fast or Charged Attack, respectively, to a unlike move in the Pokémon's current motility pool.
Elite TMs permit players to select the new move that volition be learned, even including legacy and event-exclusive moves, such every bit Community Day moves.
Appearance
In the anime
Main series
Although TMs have non appeared in the anime, they were mentioned once in the Japanese version of Pokémon Mystery Dungeon: Squad Get-Getters Out of the Gate!. While talking with the Kecleon Brothers, Charmander of Squad Become-Getters mentioned TMs amid other things the Kecleon Store was sold out on. This reference was not included in the dub.
Pokémon Origins
TM34 (Abide) appeared in File 1: Ruby-red. Much like in Pokémon Red and Bluish, it was given to Red by Brock as a advantage for defeating him in a Gym battle.
Some other TM, TM28 (Dig), also made a brief appearance in File 2: Cubone, where Red retrieved information technology from a Team Rocket Grunt who had stolen information technology.
In the manga
The Electric Tale of Pikachu
In To Evolve or Not to Evolve, That Is the Question!, Ash used TM31 to teach Mikey'south Eevee Mimic, allowing information technology to win a battle against Sparky's Jolteon and thus let Mikey join the Knights of the Due east Stone.
Pokémon Adventures
Red, Green & Blue chapter
In Wartortle Wars, a fake TM was seen amongst the many fake items sold to Red by Dark-green.
Gilded, Silver & Crystal chapter
In Elekid Incorporated, Silverish mentioned that he had used TM21 to teach his Totodile Frustration in order to capitalize on the fact that he had only merely stolen the Pokémon and information technology hadn't come up to similar him yet.
Omega Ruby & Alpha Sapphire chapter
In Omega Alpha Adventure 10, it was explained that TMs are machines that contain the essence of the motion they teach to a Pokémon. Before this engineering science existed, other items served the same purpose. Such items are the rings Ultima carries on her staff, which incorporate the ultimate moves Frenzy Plant, Boom Fire, and Hydro Cannon, and a scroll held past the Draconids, which contains the move Dragon Ascent.
Sword & Shield chapter
In Toasty!! Battle Confronting Toxapex, Henry revealed he had used a TM for Sunny Twenty-four hours on his Thwackey in training for dealing with Nessa'southward Toxapex during their Gym battle.
In the TCG
- Principal commodity: Listing of Technical Motorcar cards
In the TCG, Technical Machines are types of Trainer cards that are attached to Pokémon in play. The majority of them tin can simply be fastened to Pokémon of a specific type or those that include an possessor in their proper name. Each card provides an set on that can be used in addition to any attacks featured on the Pokémon it is attached to. In most cases, a actor is required to discard a Technical Machine card at the stop of the turn they played it. Unlike the games, they do not follow any specific numbering.
Trivia
- 170 different moves have been available as a TM, adding together the TMs from every generation.
- Gym Leaders who requite out a TM on their defeat typically give out one containing a move of their specialty type. However, in their corresponding first generation of an appearance each, Brock and Falkner do not, giving out TM34 (Bide) (a Normal-type movement) and TM31 (Mud-Slap) (a Ground-type move), respectively. This is rectified in the remakes of their debut games, with Brock giving away TM39 (Stone Tomb) while Falkner's prize is TM51 (Roost). Likewise, Cilan, Chili, and Cress practice not requite out TMs matching their specialty type, instead giving out the Normal-type TM83 (Work Upward), regardless of which of the 3 is battled.
- Prior to Generation III, TMs given out by the starting region's Gym Leaders teach moves that no Pokémon learns naturally. There is one exception: in Pokémon Yellow, Pikachu learns Thunderbolt in place of Swift.
- Generation IV is the first generation in which there is at least one TM that teaches a motion of each Pokémon type.
- Generation I had no TMs for Issues- or Ghost-type moves, Generation II had none for Flying, and Generation Three had none for Bug.
- Generation VI, Seven, and Eight are tied for the near TMs, with 100, and Generation I, Two, and III are tied for the fewest TMs, with 50.
- The largest TM increase across generations was from III to IV, adding 42 TMs. The smallest increase was from Iv to V, adding only three.
In other languages
Language | Title | |
---|---|---|
Chinese | Cantonese | 招式學習器 Jīusīk Hohkjaahphei |
Mandarin | 招式學習器 / 招式学习器 Zhāoshì Xuéxíqì | |
Danish | Teknisk maskin Teknologisk maskine* | |
Dutch | Technische machine* | |
French | Canada | Automobile technique* |
Europe | Sheathing Technique (CT) | |
High german | Technische Maschine (TM) | |
Italian | Macchina Tecnica (MT) | |
Korean | 기술머신 Gisul Motorcar | |
Portuguese | Brazil | Máquina Técnica (MT) |
Portugal | Máquina de Técnica* Máquina Técnica* | |
Spanish | Máquina Técnica (MT) | |
Swedish | Teknisk maskin Tekniskt fordon* | |
Thai | แมชชีนทักษะ Maetchin Thaksa (TM) | |
Vietnamese | Máy học chiêu thức | |
Run into as well
- HM
- TR
- List of Technical Machine cards
- Move Tutor
- Listing of TM and HM locations (Mystery Dungeon)
Lists of TM, HM, and TR locations | |
---|---|
In the cadre series: | Generation I • Generation II • Generation 3 • Generation Iv • Generation Five • Generation VI • Generation Vii • Generation VIII |
In spin-off games: | Mystery Dungeon serial |
Pokémon Mystery Dungeon series items | |
---|---|
Consumables: | Food • Gummis • Seeds • Berries • Health drinks |
Held items: | Glasses • Scarves • Recruitment-affecting items Phenomenon and Wonder Chests • Seven Treasures Space Globe • IQ Booster • Flags • Looplets |
Objects: | Wonder Orbs • Throwing items • HMs • Used TMs • TMs • Keys Link Box • Gabite Scale • Gracidea • Friend Gifts • Devices Emeras • Progress Devices • Wands • Djinn's Canteen |
Special: | Rescue Team Starter Set • Toolbox • Exploration Team Kit Treasure Bag • Treasure Collection • Mystery Dungeon evolutionary items Teleport Gem • Colored Wings • Wish Stone • Music Box Treasure Boxes • Mystery Part and Secret Slab • Exclusive items Relic Fragment • Wonder Egg • Lost Boodle • Heaven Gift Lookalike Items • Prize Tickets • Gates to Infinity exclusive items Manuals • Entercards • Lucha Token • Connection Orb |
Source: https://bulbapedia.bulbagarden.net/wiki/TM
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